Same. I rarely charge with them though. Unless I just need to ping a round. Now they will will be scary in combat though.
Likewise. 10 Saurus isn't bad though. 32 is a decent footprint to each up space and they will be better screens than skinks now if Wary Fighter is gone.
looks like they are not all out shooting anymore. And if it is true they have 6 wounds now, I can understand the 80 points. For 240 points you have the same shooting as before, but 1.5 times the wounds. And melee time 4 or so? Also, can it looks like it auto shoots when getting charged. But just 1d6 instead of 2.
Probably still 3 razordons. when accounting 3 handlers. You get to 12 with 3 of them. Wondering if you take a unit of 3+9 handlers.. you can kill all handlers first, before removing the razordons. That would be huge. I'm quite optimistic about them to be honest!
Isnt it 4 wounds? 1 for the razordon, 3 for the skinks? Maybe I'm wrong again, this is what I get for paying attention to warscrolls while trying to get ready for work
Also about saurs guard. Looks like they got a 2nd wound, but lost the +1 save. Effectively a unit went from 5 times 3+ = 15 to 10 times 4+ = 20. And for mortal wounds their defense just got doubled. So i looks bad at first sight,. but if they didnt change and just gave them a 4+ mortal wounds save, that would have been worse.
No. 3 wounds for Razor and 1 wound each for skinks. I don't know spanish, but Heridas is wounds for sure.
I don't. Their price is doubled, the wounds have been doubled, but the damage output is more or less the same.
but thats still bad it is better but still bad. it makes them the same as liberators and they are bad
Very true. Liberators are kinda the baseline for a not chafe unit. So much for being demigods of the storm.
They have better attacks, and probably with a warden nearby even better. Also we dont know what eternal starhost will bring. A +1 to save would be lovely. They are quite scary in melee now. And in a unit of 3 with 9 handlers, if you can remove the handlers first then you only drop in output after 9 wounds. And it looks like they automatic shoot when charged, but 1 d6 instead of 6. Could you confirm this?
Super excited to get the rest of the book. The warscrolls will make more sense when we get the big synergies and buffs. Keep faith fellow.s
Stardrake icon Substracts 1 bravery The drums allow rerolling charges Thats what I'm reading from the Guard warscroll