AoS NEW *rumor*

Discussion in 'Seraphon Discussion' started by Logan8054, Jan 28, 2019.

  1. Canas
    Slann

    Canas Ninth Spawning

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    50 for a razordon/salamander, 40 for a unit of handlers I think. With a discount for razordons/salamanders if you took them in 4's.

    meh, it at least it ensures that you don't get 1 obvious best choice which is nice like currently where it's 90% skinks that get spammed. Though some options owuld've been interesting instead of none at all.
     
  2. TheGreyScaledLizard
    Skink

    TheGreyScaledLizard Member

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    I think we will still have some good synergy with our command abilities and even battalions on top of the base stats. I think we really are missing half the puzzle when looking at the warscrolls without the commands, battalions, and other buffs that our heroes may give.
     
  3. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Very cool. Thought the warscroll on the other page was showing 1 wound on the razordon
     
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  4. karlsbc
    Saurus

    karlsbc Well-Known Member

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    Troglodons regenerate 1D3 wounds if they roll 2+ in hero fase.
    1 MW on top of damage if they roll 6 on wounds with their poison atack
     
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  5. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    well the icon is still useless good to know and the drums are worse but rerolling charges is nice
     
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  6. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Yes, i confirm it, it is 1d6 automatic.
    But while it's true that a full unit must take 12 wounds before you have to remove a razor, we're talking about 240 pts.
     
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  7. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Thunderquake is can run and then shoot/charge or gets +1 melee attacks.

    So no reroll wounds.
     
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  8. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    So a Stegadon or Carnosaur, from the price bracket page ....

    3 Razors would be 9 wounds, and 9 skinks ifnits three Skinks a razor. So a total of 18 wounds for 240, with some decent shooting and melee?
     
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  9. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    that is verry expensive
     
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  10. Endymion
    Jungle Swarm

    Endymion New Member

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    Any idea what we're looking at for Saurus Warriors? tbh, if they're that cheap and got a 4+ save, I would be quite happy
     
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  11. inakue
    Saurus

    inakue Well-Known Member

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    Translation from Spanish

    Kroxigor:
    Barrido = Sweep: Number of attacks is equal to the number of enemy miniatures within 2 inches.
    Presa de mandíbulas =Jaws: 6s to hit make an extra mortal wound.
    Sinergia de batalla = battle sinergy : +1 to hit for attacks made by this unit if it is completely within 6 inches of any SKINK unit :)
     
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  12. TheGreyScaledLizard
    Skink

    TheGreyScaledLizard Member

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    Unfortunately if the Guard only have a 4+ I think the Warriors will still only have a 5+ save... which is saddening.
     
  13. karlsbc
    Saurus

    karlsbc Well-Known Member

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    Giving Selfless protector to every guard unit instead of just the Eternity Warden is a thing!
     
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  14. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    The really sad thing of all of this, is that there will be something good, but we'll be forced to play / spam that bunch of good units we'll be able to find within the nerf swamp.

    So, when everytime someone asked how to face something and the answer was "spam skinks and razordons" , with the new book it won't be all that different.
     
  15. IggyStarhost
    Ripperdactil

    IggyStarhost Well-Known Member

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    I would say the melee is not only decent but pretty good. It is at 66% of what morghast with Halbards do (they have 3dmg instead of 2dmg). For almost the same price, but add the shooting, the wounds and the "shield wounds" of the handlers.
     
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  16. inakue
    Saurus

    inakue Well-Known Member

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    SKINK STARSEER:

    It flies.

    Abilities:
    Cosmic herald: At the start of your hero phase, make a 1D6 roll. On a 4+ you get a CP.
    Staff: At the start of charge phase you can choose a friendly SERAPHON unit completely within 12 inches from this miniature. If you do, you can try to charge with that unit if it is at 18 inches or less of the enemy (instead of 12 inches) and make a 3D6 charge woll instead of the usual 2D6 charge roll.
    Control the destiny: Casting value of 7. Choose 1 unit within 18 inches from the caster that is visible to it. If that unit is an enemy unit, until your next hero phase it gets -1 to the save rolls. If it is a friendly SERAPHON unit, it gets +1 to saves.
     
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  17. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    First impressions look decent, I’m guessing that knights will now have a 4+, but it seems unlikely that they will get a third wound based on that price. However with coalesced buffs they could be pretty awesome.

    as for carnosaurs it seems that they will get more rend and a 3+, with Oldblood having something new
     
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  18. Lustrian Giant
    Chameleon Skink

    Lustrian Giant Well-Known Member

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  19. Endymion
    Jungle Swarm

    Endymion New Member

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    Seems like he'll be really good in combination with big blocks of Saurus Guard
     
  20. TheGreyScaledLizard
    Skink

    TheGreyScaledLizard Member

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    but did you actually 'Like' it? :p
     

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