he was never in the seraphon book. he's in the monster book. He was not going to be updated with the new book.
Seeing as you mentioned command traits, and the list in question was a Thunder Lizard list, I assumed that was the trait you were referring to?
I mentioned command trait because it's part of the rule in the Stegadon warscroll Actually now that I'm looking at it, RAW the Thunder Lizard command trait would not work on the Stegadon since he specifically has a rule that says it can't effect the mount. That'll probably require an errata.
Can anyone confirm how generating Celestial Conjuration Points works? I think that that each Slann or Troglodon can generate CCP? If so, I want to try a list a Slann and 4x Troglodon generating 7d3 CCP per turn.
Huh, interesting... I'd think the clarification there is just for the main rules, since ordinarily, giving the stegadon the hero keyword would make the stegadon the hero and not the rider, so everything would affect the mount. The intent is pretty obvious though, just poor wording by GW as usual. They should have just said "the stegadon and its crew are considered a mount for the skink chief for the purposes of artefacts and command traits", or something of the like. The slann/Troglodon has to be the general to generate points. You can also sacrifice the first spell from each slann/skink wizard for an additional d3, so most efficient for max CCP would be a Slann and 5 starpriests for 7d3 per turn for 860 points, but I don't think that's worth it. Spells are good, so IMO, summoning is kind of pointless now. It's not completely worthless, but I wouldn't bother with it unless spells are out of range.
Oof, I never noticed that. I hope it's FAQ'd favorably - a boosted Steg Chief was looking really killy.
That's probably what it should say but also maybe it's intentional? Until they errata it, RAW it doesn't work They're doing other stuff besides generating CCP you know You could cut it down to 3x Troglodon and generate 12 on average, or 2x > 10CCP which is enough to add a 10CCP unit every turn (on average). I think Salamanders cost 10, and adding one of those to your army that can shoot 4x Rend-2 D3 shots immediately every turn is pretty good. edit: You could also summon some Terradons that can drop rocks. Fun fact: Terradons can drop rocks after any kind of move now, so even a charge or a pile-in work! Summoning waves of Terradons and spending a command point with a Terradon Chief nearby... seems like there's some potential there.
Just make a carnosaur the general. It still gets all the benefits from the sub-faction, and extra jaw attacks are pretty good. Interestingly, the artefact also doesn't work for the Engine of the Gods, because the engine of the gods is the hero and it doesn't have a mount... So yeah, needs clarification. The intent is clear, but worded badly enough that you can't use it with anything except a Carnosaur atm.
For the terrain feature, am I reading it wrong or missing something? It is placed before terrain away from objectives... this is before turns are rolled for so we can setup and it could potentially benefit our opponent and the special rules could never be used because it’s too far from our skinks / wizards. Really?!
Yeah definitely a strong trait for a Carnosaur The Sacred Stegadon Helm works on the EOTG attacks, but the Thunder Lizard's Prime War-Beast does not. It would work on the skink crew attacks (if they had any)
Another question that was asked a lot before : With that new book, can we use "Lord of space and time" without a slann on the table ?
Whoops. You're right. yeah, summoning is basically dead. Yes, there's no requirement for a Slann to use "Lords of Space and Time" anymore.
Just gonna say we got all our info this morning and when I got to work today the tv was playing a Jurrasic Park marathon. If stars arent aligning I don't know what is going on
You don't think that Saurus could be potentially competitive? I see options to build a usable list with them.
My main issue with saurus list right now is that they rely entirely too much on synergy, once a couple heros die (which is very possible depending on the faction you face) you basically lose because suddenly that large unit of warriors is no longer getting the buffs they need to deal with other armies. Especially now because of how CP heavy everything is now.
100% this. I don’t think warriors can do enough to stand on their own. Not sure guard can either. Will have to play some games to figure it out though.
Bounding has the advantage they can't immeadiatly summon a new one, so it still has some use, even if it's limited. But yeah, we really need more neutral spells for this to become truly interesting. People seem to be very uncertain how summoning is supposed to work now. Various sources saying different things... it's quite annoying. Hopefully they release a F.A.Q. or people finally get it right once they have the actual book themselves. Hell, people can't even seem to agree on which units can even sacrifice spells...