Hello, the truth is that I am still waiting to receive the new volume and I would like to know if someone has already achieved it and could share the two existing spell lists around here. Or take a picture or whatever. I would greatly appreciate it, thank you ...
the slanns are the GHB spells with 2 changes they got a spell that on a 8 gives +1 to cast and unbinds withing 12 and one that on a 9 they dispell all endless spells on the board
I'm sorry but that answer tells me very little. I would like to be able to prepare plans and insurance that spells, costs, ranks etc. is necessary information. I think your answers are a bit limited to help me. But thank you very much, my friend.
Well, prepare to be disappointed. They somehow managed to make not one, but two bad lores. Slann one 1) Healing from GHB, but d3 if rolled 10+ on cast; 2) Gives fly to target from GHB; 3) D3 MW and remove artefact from GHB, but easier to cast; 4) +1 for casts to allied casters (not the caster himself); 5) MW on 5+ for each model in targeted unit; 6) AoE dispel endless spells. Considering that you can shift spell for slann in the end of the phase, the lore is okayish at best. Tempest is nice horde cleaner and Unforging is way easier to cast, considering all possible bonuses. Healing is meh, and fly can be shared through CP. +1 to casts can be useful for ultimate kroaknado. Skink one: 1) Auto-pass battleshock for 1 unit. On 10+ cast roll it is AoE; 2) Reroll 1's to hit from GHB; 3) Ignore negative effects of terrain piece (worst spell in the game, IMO); 4) Chose a unit and roll d6 in the end of each phase. On 6 it is d3 mortal wounds; 5) Bind an endless spell; 6) Exactly the same as Tempest, but 12". First is useful for Coalesced armies, second is good since we lost out universal rerolls and the last is good if you know you are facing hordes. Very disappointing lore. It feels very unnecessary and not a strong power multiplier. And slann cannot use skinks spells. Absurd fluff-wise.
HOLY CRAP KROAK CAN BE 5+ to cast! +1 his warscroll +1 asterism +1 Astrolith bearer +1 spell lore +1 Arcane terrain and now that celestial deliverance is 7/8/9 instead of 8/9/10.... that means you can cast it the first time on DOUBLE 1's to cast!
Heck, if Extended Astomatrix could give a terrain feature an effect of your choice... It would be awesome! There so many cool things they could do but decided to go boring way.
there's a new spell that gives +1 to cast /dispel for every friendly wizard, it would be nice, but there are (IMO) 2 stupid things: 1- the bonus don't affect the caster of the spell. 2 - it's a Slann spell. So, the Slann gives away a spell, and doesn't even enjoy the bonus...
You'll need another slann. It has spell that grants all other allied caster +1 to cast, dispel and unbind rolls.