AoS Double sunclaw

Discussion in 'Seraphon Army Lists' started by Putzfrau, Mar 15, 2020.

  1. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Played a game and found myself really just wanted more warriors. They do a shocking amount of damage but still die pretty easily.

    So why not just take more?

    Koatls claw

    Slann with grubs
    Starseer
    Oldblood general with aetherquartz
    Sunblood with eviscerating blade

    5x20 saurus
    1x10 saurus
    Geminids
    Double sunclaw


    The basic idea would be to have 2 "waves." Take the punch with a front line of units, counter punch with the second line. Ton of command point generation.

    Geminids and comets call will be okay for pinging characters and 20 saurus (if they get first activation) trades well with literally anything, even without starpriest buffs.

    Only issue is getting stretched too thin and not being I'm range of buffs but all the really necessary buffs are at least wholly within 18 which should help a bit.

    Could also replace geminids for cogs if movement is an issue.

    I'd like to take this build to tournaments but not sure if it's a little too one dimensional. Thoughts?
     
    Last edited: Mar 15, 2020
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  2. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Oh, I really like this list.

    I think DoT will give you the biggest headache. Even though you are 4 drops they will still out drop you. The good news is you have enough bodies to survive their shooting. Make sure you are creating large enough zones that flamers can't snipe off your Starseer and Oldblood.

    The other hard match ups will be Fyreslayers where you want to reach their supporting heroes and OBR where you need to reach their Harvesters and Wizards. Even then you should have enough rend to still kill stuff.
     
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  3. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    I do like the list, and the only thing I might change would be where you put the brooch. Oldblood is going to be further up and in more dangerous positons. The Starseer could be a great platform, as he's already generating CP sometimes.
     
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  4. Putzfrau
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    Putzfrau Well-Known Member

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    Totally hear you, I basically had the same concerns. I felt like a mixture of comet and geminids will do an ok job pressuring characters and the sheer just number of attacks/wounds would pick up the slack.

    I'm gonna test it out and see but I've been really impressed with the amount of damage a unit of 20 can do.
     
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  5. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Very true. The army has some real teeth now :D
     
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  6. Putzfrau
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    Putzfrau Well-Known Member

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    Love this idea!
     
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  7. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    You inspired me. I plan to try out a Sunclaw and Firelance dual battalion list in a couple weeks. It might be my main Saurus army. Too bad the knight's coldones are so ugly :(
     
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  8. Putzfrau
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    Putzfrau Well-Known Member

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    Embrace the uggos!
     
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  9. Ustyk
    Cold One

    Ustyk Active Member

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    Try Drakespawn knights
     
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  10. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I have thought about buying up 20 Drakespawn to steal their Coldones.
     
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