AoS Salamanders grouped or individual?

Discussion in 'Seraphon Tactics' started by Blitzkriyg, Mar 15, 2020.

  1. Asamu
    Temple Guard

    Asamu Well-Known Member

    Messages:
    237
    Likes Received:
    263
    Trophy Points:
    63
    1 or 2 max sized units out of 12 salamanders.
    IE: The list has 12 salamanders total, you put at least some of them in max sized units. It was in reference to the OP, who's saying they want to run 12 salamanders in one list.
     
    Just A Skink and LizardWizard like this.
  2. Just A Skink
    Skink Chief

    Just A Skink Well-Known Member

    Messages:
    1,970
    Likes Received:
    3,944
    Trophy Points:
    113
    Thanks @Asamu. I'm sorry, like I said early, I just misunderstood your post. I thought you meant that a max unit had 12 salamanders. My mistake. :confused:
     
    LizardWizard and Asamu like this.
  3. Alladin the Paladin
    Chameleon Skink

    Alladin the Paladin Well-Known Member

    Messages:
    189
    Likes Received:
    394
    Trophy Points:
    63
    I think deathstars are better overall, moreso in Starborne though. Buff, LoSaT and watch the chaos.

    Now that I think about it, if playing dracothion’s tail, having 3x1 salamanders drop from the sky to pressure a backfield character would be significant. Especially if you invest in Cogs. Worst case, you don’t get your charges off, and now he has to split his shooting/magic/charges to get all 3... because if he leaves one or two, they can not only shoot again, but likely get the charge off as well (though with MSU you don’t get as much potential for melee punch since activations matter)

    Hmm. So many options. I love it. I may actually go with one max unit on the ground, and a few singles if I am keeping them up in the sky.
     
    Carnikang and LizardWizard like this.
  4. ThePhilosopherX
    Saurus

    ThePhilosopherX Active Member

    Messages:
    54
    Likes Received:
    103
    Trophy Points:
    33
    There’s certainly a strategy for going like 20 drops with a ton of msu salamanders. You opponent will almost certainly have fewer drops, so you can put down your salamanders one at a time while they have to deploy their entire army. This allows you to deploy your key pieces after they have deployed theirs, letting you kind of counter-deploy and start with the upper hand.
     
    LizardWizard likes this.
  5. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    16,033
    Likes Received:
    34,548
    Trophy Points:
    113
    I am developing the convinction that grouped sallies are the best pick in Starborne, while for Coalesced small groups of 1-2 sallies work better.

    Starborne: bravery 10, so handlers works as depletive wounds and you're relatively safe from battleshock. plus, you buff the unit and LoSaT it. Units with max sallies is the way

    Coalesced: bravery 5, so if you take casualties you risk the loss of sallies. With a large group you must be sure you have a CP at hand to avoid battleshock, otherwise it could be better to have more units.
    With a small unit you can also "protect" the single sally by giving her some wound. Example: the opponent inflicts 4 wounds to a group of 1 sally + 3 handlers. If you take away the 3 handlers, on a 3+ also the sally will flee… if you kill 2 handlers and give a couple of wound to the sally, the sally will flee "only" on a 4+. I think the best set-up could be 2 sallies and 6 handlers.
     
  6. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

    Messages:
    4,286
    Likes Received:
    9,466
    Trophy Points:
    113
    Agreed. Not only is bravery less of an issue for Starborne, but MaxSU also benefit more from LoSaT usage.
     
    Canas and Carnikang like this.

Share This Page