AoS Tips for building a seraphon army

Discussion in 'Seraphon Army Lists' started by Rage0497, Mar 20, 2020.

  1. Rage0497
    Skink

    Rage0497 Member

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    Hi everyone i've been off the game for quite a bit and i'm returning to it after the seraphon changes, can someone help me with a list if possible?
    For now I have
    15 saurus guards
    1 bastiladon
    1 saurus eternity warden
    1 skink starpriest
    Anything helps
     
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  2. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Welcome back to Lustria.

    If that is your entire collection then I say you already have your list.

    I would run it as Koatl's Claw.
     
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  3. Rage0497
    Skink

    Rage0497 Member

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    So you think Coalesced Koatl's Claw would be good with this?
    Also if you could what units would you add to this, other than the eternal starhost battalion? (Like more guards or other types of units entirely, or even an endless spell, because where i'm going to play they usually use 1500 points)

    Thank you for the warm cold-blooded welcome back and thank you for your time
     
    Last edited: Mar 20, 2020
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  4. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    The old eternal Starhost battalion is gone. Which is really to bad.

    Saurus Warrior and Knights pretty solid again. Terradons and Salamanders are also fantastic.
     
  5. Rage0497
    Skink

    Rage0497 Member

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    Sad to hear that that battalion is gone, anyway thank you for your help I'll try to see what i can do to reach the point threshold integrating some of those units, just more questions, should i look to get another leader like a lord kroak or a slann starmaster ? And what about some skinks or another behemoth?
     
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  6. Rage0497
    Skink

    Rage0497 Member

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    Ok i think i have an idea i've read a little bit of stuff and maybe i could go for
    Bastiladon 300pts
    Saurus guardsx15 300pts
    Skink starpriest 100pts
    Saurus eternity warden 140pts
    Slann Starmaster 260pts
    Salamandersx2 120pts
    Skink handlersx6 80pts
    Razordonsx2 120pts
    which would leave me with 80pts to share unless i use the new Eternal host battalion which is 80 pts exactly but i think it would depend on the objective if i use it or not, any thoughts?
     
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  7. Alladin the Paladin
    Chameleon Skink

    Alladin the Paladin Well-Known Member

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    Hey! Your points values are not correct.

    Bastiladon - 220
    Starpriest - 120
    Salamanders, Handlers and Razordons all go together now - 80pts for 1 Razor/Sally and 3 handlers.
     
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  8. Alladin the Paladin
    Chameleon Skink

    Alladin the Paladin Well-Known Member

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    I would definitely consider a Slann or Kroak. You can use a bunch of the Saurus Guard to tank their wounds (and fills up your battleline slots).

    Salamanders are the new jam right now. Razordons just don’t cut it. That said, 99% chance they will go up in points with the new GH so will have to see how that shakes out.

    But a unit of 3 salamanders and a Slann would be a good way to add 500 pts to your list.
     
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  9. Rage0497
    Skink

    Rage0497 Member

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    My bad I could've sworn those points where updated, thank you for telling me i probably have to rethink the list a little.
     
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  10. Alladin the Paladin
    Chameleon Skink

    Alladin the Paladin Well-Known Member

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    no worries. Play around a little, but perhaps hold off any purchases for a few days until the FAQ lands - there should be lots more clarity on certain rules and will put a lot of stuff into shaper focus.
     
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  11. Rage0497
    Skink

    Rage0497 Member

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    Yeah the Slann is for sure gonna join my ranks or if after i rethink the list there's enough space for a kroak i'll go with him instead. Just a question about razordons vs salamanders where i should just use salamanders.
    Why is that? From what i've seen razordons are pretty good against behemoths, flying and charging units,are salamanders that much better under every aspect?
     
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  12. Rage0497
    Skink

    Rage0497 Member

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    Yeah it's probably best if I do wait on it a little, do you happen to know when the FAQ should land more or less?
     
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  13. Alladin the Paladin
    Chameleon Skink

    Alladin the Paladin Well-Known Member

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    Salamanders now have 4 shots at 12” range, with -2 rend and D3 damage, with 6’s to hit doing MWs.

    Razordons are 2D6 shots at 18”, but no rend (unless within 6”) and 1D each.

    Their melee profiles are both really good, but salamanders get an extra attack with their bites in coalesced.

    If playing Starborne, you can use the +1 to charge Sacred Asterism, throw down Cogs, buff them with a few skink CAs, teleport them within 9” of an elite unit, shoot 12 shots with your fire, get a 6” charge in, and do another bunch of attacks. It’s a lot of points which will get deleted next turn, but arguably with the right target you can delete much more than their points worth in one fell swoop

    edit: I am mainly an armchair general, but this is probably going to replace our old Shadowstrike Ripper tactic. The bonus is that you don’t need a batallion and the points values are actually lower than 6 old Rippers. With Dracothions tail you could also drop another unit from the sky, potentially, and while unbuffed, could still do decent work (you can still give them the reroll 1s for shooting CA)
     
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  14. Alladin the Paladin
    Chameleon Skink

    Alladin the Paladin Well-Known Member

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    unless there are COVID-19 delays, I think this coming weekend??
     
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  15. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    When you start a collection, it should involve a significant amount of oldbloods and scarveterans, both on carnosaurs :D
     
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  16. Alladin the Paladin
    Chameleon Skink

    Alladin the Paladin Well-Known Member

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    Give me a way to make Carnasaurs good in Starborne, and I shall show you magical sparkling murder dinos every day
     
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  17. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    LoSaT them into the enemy support heroes, give the, a defensive artifact and you have an effective Carnosaur
     
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  18. Alladin the Paladin
    Chameleon Skink

    Alladin the Paladin Well-Known Member

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    Suggestions? Assuming we would need to take a Malign Sorcery Artefact here for maximum effect, meaning if you run FoS or DT you need a batallion. Just concerned about the diminishing returns...
     
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  19. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Try doppelgänger cloak, it works wonders
     
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  20. Alladin the Paladin
    Chameleon Skink

    Alladin the Paladin Well-Known Member

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    not the best one for LoSaT assassinations tho? Since you want to be charging and attacking anyway, and will likely draw in a bruiser Unit that is near the support character... if you can touch the character without allowing activation of other units, then yes, the following turn you can hope to survive for one more attack round
     
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