Hi everyone! I'm a new player just getting into Age of Sigmar and would love some feedback on the first list I'm putting together. Here's the basic framework I have so far of stuff that looked cool in the latest tome. Allegiance: Seraphon - Constellation: Thunder Lizard Saurus Oldblood on Carnosaur (250) - General - Command Trait: Prime Warbeast - Artefact: Fusil of Conflaguration Lord Kroak (320) Engine of the Gods (260) - Artefact: Sacred Stegadon Helm Saurus Astrolith Bearer (140) 10 x Saurus Warriors (90) - Clubs 10 x Saurus Warriors (90) - Clubs 10 x Saurus Warriors (90) - Clubs 4 x Salamander Hunting Pack (80) 4 x Salamander Hunting Pack (80) Bastiladon (220) Bastiladon (220) Thunderquake Temple-host (150) Total: 1990 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 99 Main issue I see is my battle line is paper thin, but no idea how much that actually affects things in game. Not looking to make anything super competitive, just a fun army that doesn't get horribly stomped when I finally get to play it.
Looks like a fun list. I agree with your assessment. Currently you have have a lot of glass, but it isn't exactly a hammer. You are relying on Bastiladons and Salamanders to accomplish all of your work. The 6 attack on the Carno jaws is fun though. In a more casual environment you should be able to make decent use of the EotGs healing, provided your opponent's aren't able to kill your behemoths in single turns and turn sequence favors you.
Yeah, wasn't sure how much damage I could expect from the Salamanders and Bastilidons and Kroak spamming spells every turn, and if it'd be enough to pose a threat. One idea I had is I could replace the Bastilidons and battalion with a battle line of 40 x Saurus Warriors (320) - Clubs Stegadon (240) Stegadon (240) With enough points left over to run Bound Purple Sun as well.
Id combine your two small salamander units into 1 hunting pack unit of 6 handlers and 2 salamanders so that it fits in the battalion. Its better to focus fire at 1 unit than to split them up.
You have to use Skink Priest and Aetherquartz brooch, if you want bastiladons to do any decent damage. If you are taking bastiladons, you want them shoot twice. This is your first CP priority. Just after that - give them +1 to-hit from Priest's CA. Finally, reroll 1's to-hit. You can either use 2 more CP to command them volley fire or cast Hand of Glory (you have to take another skink caster for it) or use bound burning head. Because of this you need as much CP as possible - you will easily burn 6-7 per turn. That's why Aetherquartz Brooch is critical.
Thanks for the advice! On the subject of buffing, is it possible to turn the Saurus Oldblood into a good hammer? Was listening to a battle on youtube yesterday against Ogors, and it sounded like one of their heroes was just wreaking havoc and refused to be put down, so that got me wondering if you can do something similar with a Carnosaur. While I love the idea of a pack of dinos charging the enemy while spitting fire and shooting lasers, I'd be perfectly fine with one big dino that just devours everything in its path.
It is partly because it was vs Ogors. Oldblood Carnos can get more killy, but there aren't many good ways to makes them more durable in a meaningful way.
Ah, that's a shame. Here's another tweaked list I thought up of based on what people have said and fiddling around. Saurus Oldblood on Carnosaur (250) - General - Command Trait: Prime Warbeast - Artefact: Fusil of Conflaguration Lord Kroak (320) Engine of the Gods (260) - Artefact: Sacred Stegadon Helm 40 x Saurus Warriors (320) - Clubs Stegadon (240) Stegadon (240) 8 x Salamander Hunting Pack (160) Thunderquake Temple-host (150) Bound Purple Sun of Shyish or Bound Emerald Lifeswarm (60) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 103 Can also drop the endless spell and split the warriors into two packs of 20, or swap the EotG for a Skink Chief and something like The Burning Head depending on what would be better.
You will, probably, struggle with objective game, since you only have one block of saurus. I don't see much reason to take single block outside of Koatl's claw - saurus do not benifit from thunder lizard in any way, and not all models would be able to hit in such a large block - you need spears for 40 saurus. Clubs works much better in 10-20 model units. Both EotG and Stegadon Chief good in their own ways in Koatl's claw. EotG has a chance of summoning 10 warriors or heal wounded monsters/Kroak, while chief will give bonus attacks on stegadon weapons. In any case, you want to have Skink Priest in Thunder Lizard Thunderquake - he just give to much to the list to ignore it.
Would have to drop something else as well cause right now I'm getting the discount for running a block of 40.
Oh, wait, I can drop down to 30, swap my endless spell to Bound The Burning Head, and still be at exactly 2000. Couple questions if I do, would you recommend spears over clubs for a group of 30? And on The Burning Head's scroll it says units wholly within 9" reroll 1's to hit. Does that apply to enemy units as well?
Is it still worth taking in that case? Would something like Gnashing Jaws or an unbound Balewind Vortex be better for my list? Also, I think I'd want Sunfire Throwers on my Stegadons to help clear out large masses of units but not sure.
Sweet! So here's the updated list now. Allegiance: Seraphon - Constellation: Thunder Lizard Engine of the Gods (260) - Artefact: Sacred Stegadon Helm Lord Kroak (320) - Spell: Celestial Apotheosis Saurus Oldblood on Carnosaur (250) - General - Command Trait: Prime Warbeast - Artefact: Fusil of Conflaguration Skink Priest (70) 30 x Saurus Warriors (270) - Spears Stegadon (240) - Weapon: Sunfire Throwers Stegadon (240) - Weapon: Sunfire Throwers 8 x Salamander Hunting Pack (160) Thunderquake Temple-host (150) Balewind Vortex (40) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 97
Thanks for all the help guys! Probably gonna be a while before I can start building the actual models but super excited for when I eventually get to play it! Any advice for when I do? I'm guessing I want to form a deathball around Kroak and the Salamanders to try and kill as much of the opposing army as fast as I can since I'm not gonna have great objective control, but anything beyond that I should be aware of?