When it comes to building lists, it always depends on the social contract between you and the other player. What are you both trying to accomplish at the table. Are you competitive players that like to take games as seriously as possible? Is it just the backdrop to have some beers and a laugh? Do you like to win, but not "at all costs"? I find the easiest way to make a fun list is to create some kind of narrative. See how many different units you can take, have a weird goal in mind, or build around a favorite unit. What lists are you currently playing? How about your husband? Maybe ask your husband to not play petrifex while you learn? Petrifex is pretty nasty, but rumor is its getting changed with the new GHB. Skinks definitely die on the front line but thats kind of what they are there for. Games only last 5 turns so if that mortek guard unit is spending a turn getting misdirected and dealing with a skink unit its a turn its not killing something more important. Sometimes there's not a whole lot you can do about the double turn, but sometimes its your only chance at a win so you leverage everything and go for it. "Playing around it" usually comes down a lot to understanding the flow of the game and knowing where units will want to be in 2 or 3 turns from now. The double turn is always gonna suck when it happens to you, but by not leaving yourself in a dangerous spot before the priority roll you can definitely mitigate a lot of the damage it can do. That's where screening comes in. If you have the appropriate spacing and screens up, the double turn is just going to be removing 60 point skink units that dont do any damage anyways. I'd keep talking about your games after you play them! When I first started playing WHFB I didn't beat my brother for years haha. With so many different armies and battleplans, experience is really the only thing that is going to drastically improve your play, but asking questions online, podcasts, and youtube videos, can also provide some additional grounding.
Morning Lustria, Quickquestion: when will the GHB 2020 be actually released? I am torn between pre-ordering today or just waiting until it hits the shelves of my local GW, but... well, when would that gonna be? Google is not my friend on this one, so if anyone knows when the book releases, please help me out =) Thanks!
Contacted my local GW and can confirm that it is available in the store (in Germany, that is). Thanks Nart!
Easy way to check it is to go on GW's website and look at when things up for pre-order will ship. It'l say the date under the buy/add to cart button. That's the release date.
He got an update earlier in the year and his points were changed when that occured, he's alot better imo
Literally anything. We don't need realm ones, they've become worse than ours. GW FORCES us into Starborne at this point.
the realms of battle have been reworked many of the artifacts are gone and one of the casualties was aether quarts
Looks like our terrain is suddenly in play in a pretty big way. Goonhammer summary of GHB2020 changes: https://www.goonhammer.com/generals-handbook-2020-matched-play/
Well, the main problem still remains. 50% it will be the opponent the one who decides who will control it. But of course, if you are the one that places the scenery pieces, you can be 100% sure you can place also a terrain with a +1 to cast
Being player A looks to be superpowerful. For example, we now don't even need to take Azyrite Ruins. Just place RSE at one side and chose good terrain rules on another side and bad rules on the side of RSE. Especially good for coalesced, who will just ignore negative rules, if opponent decides to go for good terrain. It is not an instant fix to RSE, but our condition's improved drastilcally. And if we are player B... well, just take the RSE.
The really huge change is that actually you can control objectives while being in the RSE, wich is massive.
wait we can!? now that is good to know you could force some one to take a side with 2 nullification terrains that way
Yes, now the faction terrains must be placed at more than 1" from obj, so as long as it's at less than 3", a garrisoned unit controls the obj