8th Ed. Lizardmen 2250 point army list

Discussion in 'Lizardmen Army Lists' started by Liokaiser, Aug 24, 2020.

  1. Liokaiser
    Saurus

    Liokaiser Member

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    Can you point to were this is in the rule book? I can't find it.
     
  2. Lizards of Renown
    Slann

    Lizards of Renown Herald of Creation

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    In the "Disciplines of the Old Ones" under Harmonic Convergence and in the "Arcane Items" section of the magic items in the BRB.
     
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  3. Liokaiser
    Saurus

    Liokaiser Member

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    Thank you.
     
  4. Liokaiser
    Saurus

    Liokaiser Member

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    I'm I able to run a SV with a unit of four Cold One Riders? Or does the unit have to be over 5 so I can add an SV on Cold One? Should I take out the Ripperdactyl Riders to add more Temple Guard?

    Slann Mage Priest General BSB Wandering Deliberations/Beclaiming Cogitations 380 points
    Saurus Scar Veteran Light Armour, Shield and Great Weapon Armour of Destiny on Cold One 166 points
    Saurus Warriors unit of 35 Warriors Standard Bearer, Musician, Banner of Eternal Flames 415 points
    Temple Guard unit of 21 Standard Bearer, Musician, Banner of Armour Piercing 359 points
    Bastiladon with solar engine 150 points
    Stegadon unstoppable stampede and sharpened horns 245 points
    Skink Skirmishers unit of 10 70 points
    Skink Skirmishers unit of 10 70 points
    Chameleon Skinks unit of 5 65 points
    Chameleon Shinks unit of 5 65 points
    Cold One Riders unit of 4 120 points
    Ripperdactyl Riders unit of 3 120 points

    2225 total points
     
  5. Lizards of Renown
    Slann

    Lizards of Renown Herald of Creation

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    Your Cold One unit can’t count a character as one of it’s members. Has to be 5 CORs.

    I don’t use Ripperdactyls myself, I find them too easily killed and 5ey will be striking last against most things, some people use them. Depends on who you’re fighting and what your plan is with them.
     
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  6. Liokaiser
    Saurus

    Liokaiser Member

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    I was hoping to use the Rippedactyls to attack and kill those bolt thrower units. I wondering if I can just get by with two units of Chameleon Skinks for that. For now I took them out to get more Temple Guard. I seriously need to get two Salamanders Hunting Pack models.

    Slann Mage Priest General BSB Wandering Deliberations/Beclaiming Cogitations 380 points
    Saurus Scar Veteran Light Armour, Shield and Great Weapon Armour of Destiny on Cold One 166 points
    Saurus Warriors unit of 35 Warriors Standard Bearer, Musician, Banner of Eternal Flames 415 points
    Temple Guard unit of 28 Standard Bearer, Musician, Banner of Armour Piercing 457 points
    Bastiladon with solar engine 150 points
    Stegadon unstoppable stampede and sharpened horns 245 points
    Skink Skirmishers unit of 10 70 points
    Skink Skirmishers unit of 10 70 points
    Chameleon Skinks unit of 5 65 points
    Chameleon Shinks unit of 5 65 points
    Cold One Riders unit of 5 150 points

    Points 2233
     
  7. airjamy
    Salamander

    airjamy Well-Known Member

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    You can't. But you won't need the bodyguard if you build your scarvet properly. He now has light armor and heavy armor, and a shield. You can drop the light armor and the shield, he already has a 1+ save from scaly skin, being mounted on the cold one and heavy armor from the armor of Destiny.
     
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  8. Lizards of Renown
    Slann

    Lizards of Renown Herald of Creation

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    True. But, if he's going back up against doomdivers then he'll want to have some look out Sir cover from the CO bus of 5+ riders.
     
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  9. Liokaiser
    Saurus

    Liokaiser Member

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    How do you field your SV? I'm curious. :) My game was pushed back to this coming weekend. Can't wait to play.
     
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  10. Lizards of Renown
    Slann

    Lizards of Renown Herald of Creation

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    First off, I'm not a fan of SV's. There are lots of people who swear by them as fantastic, but I personally hate the 2 wounds part...

    However, it depends who I'm playing against.

    If I was playing Orc's and Goblin's (depending on the points), I'd probably try to have an OB in a Saurus unit and a SV in a TG unit and try to beef up the two, rather than trying to match the numbers of the O&G's.

    I'd get Armour of Destiny on the SV, plus GW (3+, 4++) and then probably Glittering Scales (I'm a HUGE fan of this item, -1 to hit makes a big difference, ask any WoC player who is smart and use Mark of Nurgle), Talisman of Protection (or whatever the 4+ ward save talisman is called), GW and a helmet.

    Given a choice, I'd do an OB in Saurus and just the Slann with the TG. Use the Slann to buff the TG.

    I'd always try to get them a Steg support if I could as they won't win any combats by themselves definitively and especially against O&Gs they will be outnumbered so if they get into a grind they will definitely be flanked.

    I'd try to use Skinks to redirect chargers or handle his charge redirectors.
     
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  11. airjamy
    Salamander

    airjamy Well-Known Member

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    I think they are fantastic, the best unit in the book after our Slann. I run the with the Dawnstone, Gamblers Armor, GW, Cold One and Great Weapon, next option is the Armor of Destiny plus GW and Cold One and the third option is Talisman of Protection, GW, Helmet, Light Armor and Cold One. There are just so many units that don't do any real damage to them, anything with S4 or less just bounces of the Dawnstone variant, and even S5 in not too many numbers is no problem at all. 4 S7 attacks also puts some real hurt on a lot of monsters or heavy infantry, not withstanding that they are unbeatable in challanges when fighting other heroes, and they trump most Lords too. They are just too cheap for the amount of damage they do, they are fast, reliable, and pretty tough. Yeah i guess i would like 3 wounds, but can you ask for more for roughly 150 points?!

    Also, @Lizards of Renown , the variant with Armor of Destiny has a 1+ 4 ++ (Scaly Skin+Mounted on Cold One+Heavy Armor equals 1+), typo i think?
     
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  12. Lizards of Renown
    Slann

    Lizards of Renown Herald of Creation

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    No, I was talking about him being off a CO. But still, great builds meneer!

    I'll give them a try next time I play LIzards.
     
  13. Liokaiser
    Saurus

    Liokaiser Member

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    Saurus Scar Veteran Light Armour, Shield and Great Weapon Armour of Destiny on Cold One 166 points

    So should I add a Dawnstone too?
     
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  14. airjamy
    Salamander

    airjamy Well-Known Member

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    As I said before, you don't need light armor and a shield if you have the armor of Destiny, as you already have a 1+. Light armor and heavy armor also don't stack, so it's a waste of points anyway. You also can't take the armor of Destiny plus a Dawnstone on a scarvet as that would go over your 50 points magic item allowance. You should either take Dawnstone and Gamblers plus GW and CO or Armor of Destiny plus GW and CO, dependent on how afraid you are for things that ignore armor saves.
     
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  15. Lizards of Renown
    Slann

    Lizards of Renown Herald of Creation

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    Good advice @airjamy

    I'm a big fan of ward saves whenever possible as all too often I find myself up against S6 or S7 enemies or spells (remember that Lore of Metal works against us on or Scaly Skin. Still counts as an armour save)
     
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  16. Liokaiser
    Saurus

    Liokaiser Member

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    Thanks!!! That clarifies it a lot. I always get confused with light or heavy armor along with magic armor.
     
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  17. Liokaiser
    Saurus

    Liokaiser Member

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    Question on Beam of Chotee, what is the casting value of this?
     
  18. Lizards of Renown
    Slann

    Lizards of Renown Herald of Creation

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    It's a Power Level 3 Bound Spell.
     
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  19. Liokaiser
    Saurus

    Liokaiser Member

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    So you don't need to cast for this? Sorry for the newbie question.
     
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  20. Lizards of Renown
    Slann

    Lizards of Renown Herald of Creation

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    :D

    No problem at all. Basically a bound spell is cast just like any other spell in terms of choosing to use 1 or more of your power dice. You don't add your wizard level (if any, as sometimes bound spells are in an item with a non-wizard character) and then the dice roll has to beat the casting cost. So in this case you have to roll more than 3.

    Then your opponent has a chance to dispel it by using dispel dice and rolling higher than what you rolled on your power dice.

    So basically just like any other spell, but not adding wizard level.
     
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