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8th Ed. The BEST close combat units in all of Warhammer.

Discussion in 'Other Armies Discussion' started by NIGHTBRINGER, Sep 27, 2020.

  1. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    After a bit of a delay, we finally have our next matchup. The undefeated Witch Elves take on the Beasts of Nurgle.

    Key rules in play:
    • Witch Elves: ASF, Frenzy, Murderous Prowess, Poisoned Attacks
    • Beasts of Nurgle: Deamon of Nurgle, Daemonic, Poisoned Attacks, Random Attacks (D6+1), Regeneration

    upload_2020-10-15_20-40-59.png


    This was a very strange matchup and I had to run alternate unit formations until I got a clear representation of how the two sides matched up. Originally I had the Beasts of Nurgle formed up 6 wide. This ended disastrously for the Beasts of Nurgle, with the Witch Elves actually claiming a Massive Victory. For those interested, you can find those calculations here:

    upload_2020-10-15_20-43-52.png

    So in one scenario the Beasts pull off a Victory and in another formation the Witch Elves get a Massive victory. So the logical question would be to ask me how I choose which scenario counts and which scenario does not? I've add a detailed description of how I make such decisions to the original post of this thread. You'll find it under the heading: "How unit formations are selected/considered".

    In short, I take on the viewpoint of each side, as if I were the general of that unit in this tournament. Running a couple of alternate scenarios, it was found that the optimal formation for the Beasts was 3-wide. Meaning, that the Beasts of Nurgle player is content fielding the unit in a 3x2 formation, no matter what formation the Witch Elves player decides to field. I then ran multiple Witch Elves formations [5 wide, 6 wide, 8 wide and horde] in the first round of combat, but there was no way for them to counter the Beasts in their 3x2 formation. It turned out that the Horde option remained the best for them, so that is how we arrived at the 3x2 vs. horde scenario. So if I were playing against myself, then mathematically, the Beasts of Nurgle fielding version of myself would win, no matter how the Witch Elves version decided to field his unit.

    Okay, so why did formation change make such a difference? The Beasts changing formation to go narrower (3x2, instead of 6x1), deprived the Witch Elves of 10 of their attacks (as only 8 were in base to base contact). This meant that the Beasts were able to get through the Witches' opening round of attacks with 5 models remaining (with one sitting on a single wound), as opposed to 4. This meant that their output remained largely unchanged because the loss of attacks from the back (3 vs. 4.5 from the front rank + stomp) was offset by having an additional model to attack with, but the Witch Elves' output was more severely affected. In terms of the outcome, the first round of combat swung from the Witch Elves winning by 1, to the Beasts of Nurgle winning by 1. This was extremely significant, because it meant that the Witch Elves lost their frenzy. This small change in the first round had a cascading effect on the final result. Similar to the Hammers vs. White Lions matchup, this matchup is extremely fragile. Very small changes round-to-round can completely change the result. In the end, there was no Witch Elf formation I could find to get them to win combat (and retain their all important frenzy) in the first round when facing the Beasts in a 3x2 formation.

    This also highlights a key advantage of multi-wound models. Their offensive output is not tied to singular wounds sustained. The Beasts only lose combat effectiveness for every 4 wounds they sustain.


    Anyways, with all that babble out of the way, here is our updated chart:

    upload_2020-10-15_21-9-58.png

    So the Witch Elves are no longer undefeated, can the Troll's claim the top spot? As for the Beasts of Nurgle, they should not be underestimated. So far they have two victories against two extremely potent units (K'daai Destroyer and Witch Elves) and their sole loss (albeit a massive one) came at the hands of their only hard counter in our tournament, the Banner of the World Dragon wielding White Lions.


    And as always... Thoughts? Concerns? Discussion!! :)
     
  2. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Interesting analysis. Funnily, my guts were telling me the same (to run BoN in 3×2 formation)
     
  3. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Yeah, being monstrous beasts, they don't lose to many attacks in the second rank when compared to the first rank. Things like Monstrous Cavalry are far more penalized because their mounts don't get to make attacks from the supporting ranks (and typically, the mounts are more dangerous than their riders).
     
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  4. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Here is a very quick and simple match. The White Lions of Chrace (with their Banner of the World Dragon) vs. the Soul Grinder. Any guesses on how this will go? ;)

    Key rules in play:
    • White Lions: Martial Prowess, ASF & ASL cancel each other out, Stubborn, Banner of the World Dragon!
    • Soul Grinder: Caught by the Iron Claw, Daemonic, Natural Armour (4+), Daemon of Nurgle

    upload_2020-10-16_0-42-18.png

    No analysis required. The Banner of the World Dragon strikes again. That's two Massive Victories delivered by the banner. The White Lions sit at two Massive Victory and one Loss. However, this is a highly inflated score as they have faced two units against which their banner granted them a 2+ ward save. They have one single unit left in which the banner will be useful, the Skullcrushers, after which point, they'll have to start earning their victories!


    upload_2020-10-16_0-55-1.png


    And as always... Thoughts? Concerns? Discussion!! :)
     
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  5. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    This basically sums it up. Stupid banner.
     
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  6. Lizards of Renown
    Slann

    Lizards of Renown Herald of Creation

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    Fascinating and great tactics example too.

    More on this later.
     
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  7. Lizards of Renown
    Slann

    Lizards of Renown Herald of Creation

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    Booooo! Hiss!!!!!!!

    More on this later.
     
  8. Imrahil
    Slann

    Imrahil Thirtheenth Spawning

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    There is a lot of information to digest... mostly because I had a deadline for work on Wednesday (made it just within half an hour :oops:) so I have to read in on all the battles since Monday.

    I spotted a massive win and a loss for my contest winner.

    I tent to comment om some of the matchups later ;)

    Grrr, Imrahil
     
  9. Imrahil
    Slann

    Imrahil Thirtheenth Spawning

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    All fair points.
    I am not that in to the rules of unit coherancy and reformations.

    Can you ajust your ranks midbattle(movement or hero phase)? To ensure you have the right counter for the incoming unit?

    If not wouldn't it be fair to field them in their mostly used formation? On the other hand if you know (for instance) you are to face Witch Elves with your Beasts of Nurgle you now no to field the BoN in 3x2 formation.

    There is a lot to learn for me, and this Topic is helping greatly :):cool:

    Grrr, Imrahil
     
  10. Imrahil
    Slann

    Imrahil Thirtheenth Spawning

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    This one is surprising, mostly, due to the reputation of the Chaos Warriors.
    Great points to be taken into account.

    Grrr, Imrahil
     
  11. Imrahil
    Slann

    Imrahil Thirtheenth Spawning

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    What is the Spider's area of expertise?
    It doesn't really shine as of yet.

    Grrr, Imrahil
     
  12. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    You can change formations during the Remaining Moves sub-phase, phase, although at the cost of moving. If you have musician in your unit you can attempt a swift reform, where by you reform, do leadership test, and if you pass the test, you are free to move (but not march). If you fail your leadership test, then it just counts as a normal reform and you can no longer move that phase.

    It is also possible to reform after a round of combat has been fought, a combat reform. The winner of that round of combat can simply change their formation, while the loser of the combat must pass a leadership test in order to do so. In either case though, you can't reform in such a way as to remove models from base-to-base contact. So for example, if you and your opponent were both in horde formation with 10 models each in b2b, you wouldn't be allowed to reform to 5-wide.

    That is one approach, but it might not always lead to fair results. Also, what is considered to be the "mostly used formation" is up to interpretation. There are a lot of factors that go into something like that. Also, what happens if a unit can beat their opponent when the opponent utilizes a mostly used formation but they lose to that opponent when the opponent forms up optimally.


    I'm glad to hear it. I've learned quite a bit from it as well!
     
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  13. Imrahil
    Slann

    Imrahil Thirtheenth Spawning

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    I agree, and after all this breakdown of top tier units gives us the information on best unit formation at the end ;)

    Keep them comming

    Grrr, Imrahil
     
  14. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Indeed. This one caught me off guard as well. As a Warriors of Chaos player myself, I know that Chaos Warriors are beatable, but I didn't expect the Black Guard to do it. Chaos Warriors are a great unit, but I think their reputation is exaggerated by some. The Dark Elves are capable of fielding some nasty combat units of their own.


    It's a very fast moving, terror-causing monster that can also be upgraded to augment the magic phase and also provides a bit of light shooting. I don't consider it to be a particular expert in any one domain but rather a jack of all trades, meaning it is useful in multiple aspects, even if not completely dominate in any one.

    Also, even if it comes in dead last in the tournament, it wouldn't mean that it is poor in combat. These are the best combat units in all of Warhammer, somebody has to come in last. Plus the fact that it can't take advantage of a general's leadership bubble in conjunction with its stubborn, really hurts it in this tournament.
     
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  15. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Now imagine being a Daemons of Chaos player and having to deal with that banner. It basically makes that unit invincible. As far as I can figure, the best they could do would be to ignore it and focus on the rest of the army, but that means leaving the bunkered wizard(s) inside free to do their work completely unbothered.
     
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  16. Lizards of Renown
    Slann

    Lizards of Renown Herald of Creation

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    Yep. One of the most broken magic items in the game. Absolutely ridiculous.
     
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  17. Lizards of Renown
    Slann

    Lizards of Renown Herald of Creation

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    I think this is very well worked out. Good comparisons of the layouts of the units which (let's be honest) can be easily changed by the generals on the fly, meaning that if you saw the Witch Elves unit coming towards you, you could change your unit's footprint.

    The only thing I will say is that it does point up a generalling point rather than just a math-hammer point. A general not having run the numbers on this, may not have changed the formation of the unit and could end up getting absolutely obliterated as in the example that you gave.

    What the combat actually is, is a fantastic example of the importance of ranks and footprint when going into combat. I think it totally proves this point and is something that we should consider as a key WFB General's Handbook.

    (Which for the record @NIGHTBRINGER, is what we should make our next project: a WFB General's Handbook containing tried and true tactics that can be used by ANY army)

    As above, this is fascinating. This kind of thing is the thing that I LOVE about WFB: a General really thinking through the chess-like sequences of what will happen when ______ and what do I do about it? Fantastic stuff.

    Yep, gotta love those multi-wound models. Especially unbreakable ones.

    I had never really thought about the Beasts of Nurgle to be honest, so this is quite revealing. When I chose my evil army (as I had one good and two neutral, so I wanted some bad guys), the only one that actually appealed to me was Khorne (@TheCrazyKhorneGuy !!!) and so I started collecting ONLY those Khorne daemons or neutral. So sadly I'll never use the Beasts, but they are evidently pretty flipping good!
     
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  18. Lizards of Renown
    Slann

    Lizards of Renown Herald of Creation

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    Ugh.... (spit, spit)

    So, I realized that in giving the White Lions the standard which is their pinnacle load-out, we didn't really look at the same thing for any other units in detail... :( too late for it now, but it would be interesting to see what other apex-builds exist for any of the combatants we have had so far.

    Is it wrong that I'm really looking forwards to the Lions being absolutely obliterated by someone?
     
  19. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Thank you!

    Shhhh... we don't want to give away our secrets. :shifty:

    :joyful:

    Me too. I must admit, I am thoroughly enjoying this tournament and especially the fantastic discussions that have spawned from it!

    Maybe it is time you add a few to your army. I've had virtually no experience with them, but I have repeatedly heard great things about them.

    Such as? Magic Banners?

    Don't worry, they can't duck the K'daai Destroyer forever! :D
     
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  20. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    An upset is a brewing. One that might shock and awe.

    The entire complexion of the standings might be shook up.


    Still have an alternate scenario to run and check some numbers though.
     
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