AoS New to AOS, go skinks!?

Discussion in 'Seraphon Discussion' started by Baube, Apr 30, 2021.

  1. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    There you go
     
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  2. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

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    So many skinks that you're overloading the tts hahah
     
  3. Baube
    Skink

    Baube New Member

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    what are the "drops" your army was refered to as a 19 drop. and i keep seeing that word used but i have no clue what the reference/meaning is.
     
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  4. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    When setting up to fight you take turns setting up units Each unit or battalion is one drop. The first person to finish setting up gets to choose who goes first this is a very big advantage. That's why I so many people want to have low drops. Seraphon can't really get into the one or two drop range so I just go the other direction.
     
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  5. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

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    It really is kind of a flex too with having the 110 I normally run with kroak as is until the rework it is a hoot to just drop 10 skink squads here and there and just looking at your opponent shaking their head
     
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  6. Baube
    Skink

    Baube New Member

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    so 1 unit of 30 skinks is 1 drop? and like 2 blobs of 30 skisnks, a Kroak and a starpriest would be 4 drop?
     
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  7. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

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    Yes 1 unit of 30 is 1 drop. 2 blobs of skinks is 2 drops. Including kroak and a starpriest it would be a 4 drop
     
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  8. xoid
    Terradon

    xoid Well-Known Member

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    Easy way to think about it is each unit or hero is a drop. The exception is that all the heroes and units that are in a battalion you've paid for can be placed at once, so can be one drop.
     
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  9. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

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    Good example is a slann/kroak with his 10 hp I mean 5 saurus guard
     
  10. Baube
    Skink

    Baube New Member

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    what is the issue with Realm Shaper Engine? is it just an auto include for any seraphon player? is there a cost to it?
     
  11. xoid
    Terradon

    xoid Well-Known Member

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    That is a can of worms you just opened up, but as for taking it, if you want to use it, and are fielding a Seraphon army, you can take it for free.
     
  12. xoid
    Terradon

    xoid Well-Known Member

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    Personally I will normally take it once I get mine painted just because I think it is a really neat model.
     
  13. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

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    It's best use is basically being a cover
     
  14. Baube
    Skink

    Baube New Member

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    that is sad considering it's quite expensive (for a piece of terrain)
     
  15. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

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    I mean if it was deployable along with our armies it would have great uses
     
  16. Baube
    Skink

    Baube New Member

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    When i try to use Celestial Conjuration, do the units i summon require their points to be counted? either prior to setting up my army and/or when they get killed?

    Also as i plan to run a EotG, same question for the chance of summoning a unit of Saurus Warriors.
     
  17. Baube
    Skink

    Baube New Member

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    I also dont understand much about this Starborne thing XD, id there a requirement? (required unit, points, etc) and it says my army Dracothion's Tail or Fangs of Sotek keyword and that i get to use the extra abilities further in the book. two of which are the previously mentioned DT and FoS but what about the other two? Can i have a Starborne Thunder Lizard army?
     
  18. Togetic
    Temple Guard

    Togetic Well-Known Member

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    Thunder Lizards and Koatl's Claw are both Coalesced subfactions, while the first two are Starborne
     
  19. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Yep, i think this covers all the bases for a skinks army

    Sallies are great range damage dealers, but for melee you really want some kroxi, the skinks' best friends.
    In a thunderquake, buffed by the starpriest venom, they are scary.


    to quote myself:

    Kroxigors are heavy hitters. save 4+, 4 wounds, move 8”, they are sufficiently though and fast; each one got 4 Maul attacks and yaws attacks, all of them with rend -1, hitting at 4+ (3+ if nearby a skink unit).
    The maul deals 2 dmg, the jaws 1 dmg (with additional MWs for each nat. 6+ on HIT rolls)
    For the sake of simplicity I will consider only the maul, but each unit should have also at least a moonhammer:
    simplest build: 6 kroxi, 1 Skink Starpriest (360 pts).
    1st step - use the Coalesced faction:+1 attack to jaws weapon.
    2nd step - use a thunderquake battalion. Use the savage profile, add 1 to the number of attacks of each melee weapon (2). The total of melee attacks for each kroxigor is now 8: 5 maul + 3 jaws. 30 + 18 for the whole unit.
    3rd step – have your Starpriest babysit them, to give them +1 to hit, serpent’s staff and magical support (for example: the endless spell Burning Head).
    now your unit will have:
    30 maul attacks hitting on 3+, rerolling 1s, dealing 2 dmg for each unsaved successful hit
    18 jaws attacks, hitting on 3+
    plus an average of 9-10 additional MWs.
     
  20. Baube
    Skink

    Baube New Member

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    Darn that blows.... i really liked Starborne... i read Coalesced and find it underwhelming... considering i wanted to do Thunder Lizards i feel like my dreams got shattered.
     

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