I don't have the book handy but I think the KC and FoS command abilities have to be used by a hero so I don't think unit champions will be able to use them. It seems likely that book battalions will also only be usable in narrative games and the core battalions are what will be used for matched play
Not being a fan of what Hordes are for doesn't make it bad. They're meant to be a tide of bodies when a Horde, controlling space and forcing the opponent to react and move around them, use the terrain the keep hordes from overwhelming them, etc. That's actually something have been doing in AoS since the beginning, just without people using Terrain. But I digress, you and I disagree on a lot of fundamental things about the game, so it's not surprising that terrain and what units should be for is another one. a small Errata could easily fix this, as normally unit champions can't use CA in 2.0. I don't see why they couldn't use those as well in 3.0, though we will likely see some adjustment to them whenever we get a new BT.
O I like terrain, and I like using units to block paths and cut-off troops and such. It's a basic part of any strategy game. What I dislike is a single unit being able to physically control >5% of the entire battlefield without a whole lot of effort. More if you make clever use of terrain or use weird formation to space out your units (and even more if your opponent can't fly). Seems a bit much. Units being as large as they are also means they can be very difficult to move. Especially since you get to decide who dies. So the frontline doesn't really move until the unit has been decimated. Which also can feel a bit odd at timesm though that's less of an issue. As for terrain, I'm mostly just confused about the influx of terrain destroying mechanics, as I generally don't see anywhere near enough terrain to make this interesting or worthwhile. And this goes doubly for faction terrain, as in that case you're destroying one of the few pieces of terrain that actually does something interesting mechanicly (at least beyond just being an obstacle or a very basic buff/debuff)
Why is that? Kroak, at the height of power, controlled an even larger portion of the board through a threatening presence. And he's far far smaller than say, 40 grots. Teclis too, as a very large creature, controls a large portion of the board due to his aura and spell reach. Still more than 40 grots when it comes down to strategy. If a unit can only offer bodies effectively, what should they be good at? Locking down portions of the board through mass seems to be the logical answer. The Keywords are giving the game away. They're moving to a system similar to the current terrain system in 40k, which is fairly good. Terrain are getting new rules that are more interactive, this, they're giving large monsters a way to break those pieces. Honestly, it's a good way of forcing someone out of a building/platform/garrison rather than just having to kill the unit inside. I bet we will see an article on terrain tomorrow or next week.
Is defensible terrain a current rule? I don't remember it being one, and we use 6-12 prices of standard terrain in my area for games. (d2 per 2 foot square)
No, but it showed up on Kragnos's warscroll, with a designer commentary saying it meant a piece of terrain was Garrison-able. Probably going to see more keywords like that, and the old Mystical/Dangerous terrain rules being folded into that.
I'm gonna have so much fun with those monster rules. Roar is stupid powerful and I don't feel bad. Stomp makes me more of a mw generator on the charge. The +1 to hit against monsters makes me into a much better monster killer now and you can argue that thanks to that monstrous rule the dread is gonna be scary to SoB. I don't see a use to breaking terrain all too much but hey if it is a way to cause pain to opponents leggo.
I think Thunder Lizards will be able to make use of Stomp on Stegadons, which'll actually be quite a few mortal wounds on the charge...
Rereading the roar, it only works for that combat phase. So there goes my plan of using it to cut off the Immune to Battleshock ability. Only one of them gets to use it per charge phase, but they don't have to charge to use it, which is nice.
What if Kroak rolling for his wounds in each phase is because battle shock is changing from its own phase at the end of the turn to something that happens at the end of each phase, similar to panic in WHFB?
That would be interesting. It would definitely fit considering this feels a lot like previous editions of WHFB are being integrated into AoS....
Please let this be a thing! I feel like right now unless you're playing hordes of skinks in a coalesced list then battleshock itself is just a joke. You've got rats who die by the thousands and none of them are afraid because a bell is nearby. You've got super elite squads of warriors who can't run away unless four of their five warriors get killed in one phase. You've got an entire faction of troops that is entirely immune to battleshock. Finally, if worst comes to worst just spend a command point.
I would never Play Gotrek! Because He is bad? No. Because he is no dinosaur!!!! Every single point you can argue: would a stormcaster or gotrek better? Maybe. But i could also put another dino on the Battlefield which is so much more fun
I feel you man!!! My carno roar on the left side the opponents horde, no more buffs there. My steggadon stomps everything in the middle and my Dread gets +1 buff vs. The Monster on the right side. That Sounds like a brutal turn
I've put up a dedicated Third Edition thread here so we can discuss rules changes we want for all armies there rather than clutter up the Rumour Thread: https://www.lustria-online.com/threads/aos-third-edition.25865/