Are MW from realmshaper considered as Magic or no ? I was thinking about the lumineth terrain feature and the anti Magic aura of Teclis
(The song we are the champions playing in the background) ahhhh it feels good to not have a point adjustment
I am not surprised they fixed the realmshaper. It most likely sold horribly because the rules were not good. Most other terrain pieces are a must have for the army, this one was not.
Yep, GW have said it’s to celebrate Dominion arriving: https://www.warhammer-community.com...editions-arrival-in-true-mortal-realms-style/ Most likely it’ll talk about the additional stuff coming for the two boxed game factions once Dominion arrives
Thx guys! And if I'm correct, the rule of "-1 dmg for coalesced" is now applied to mortal wounds? Since the last the FAQ is ignored in the new one.
What changed to make them rendable? Did the wording for how save rolls are made change in core rules?
It was faq'd like a few months after the battletomb release about the 1+ you ignore the first rend so basically a rend 2 becomes rend 1 for it. You're asking the wrong guy about that behemoth I never use them. Also @Erta Wanderer answered it as well
If i remember correctly the FAQ a couple months after the 2.0 battletome said exactly the opposite, that the Bastiladon ignores all rend as long as it is on it's top profile. so maybe something changed with the new core rules, otherwise it is still working the same way
Nope, the faq has been removed because it's covered by the core rules. mortals wounds do damage on the target equal to the number of mortal wounds caused, basically 3 MWs inflict 3 separate damages
I'm not sure if that's the case. The rules say the damage inflicted on the target is equal to the mortal wounds caused. I read that as something that inflicts d3 mortal wounds would be reduced by one since it is a single source