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8th Ed. Lizzies vs Vampire counts 2k points

Discussion in 'Lizardmen & Saurian Ancients Army Lists' started by Morglum, Jun 24, 2021.

  1. Morglum
    Chameleon Skink

    Morglum Well-Known Member

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    So my next battle is going to be against VC. Did not play against them yet in 8th edition. What i remember from previous editions is the following:

    - Raise zombies and skellies must be stopped.
    - Killing of their banshees with magic is a must.
    - They don't have shooting (except maybe the banshee with their scream which was done in the shooting phase if i remember correctly). So fielding a steggie or even carno is an option. Although a carno wouldn't have much use i reckon.
    - The black knights are strong but my tgs or even saurus warriors could stand a charge.
    - If you are lucky and kill their general, army crumbles.


    This is what i remember from previous editions aye, got no idea how they work now.

    I was thinking of fielding a slann with lore of light (that lore gets benefits when fighting against undead aye). A scar vet and a skink priest, but could always ditch the priest and get another scar vet. Of course your basic core and tgs.

    But now i got 3 options the way i see it. I could field a steggie, CoR or kroxies. I really got no idea tbh. I don't know if their graveguards are still somewhat the same. Heck don't know if they got new units...

    Any help is appreciated and will make a full army list once i get more info.
     
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  2. Morglum
    Chameleon Skink

    Morglum Well-Known Member

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    After some info i gathered on VC, here is a quick army list which i will edit probably, battle is still a month away and yea i start to doubt hehe.

    Slann

    Lore of Light (never used it, and against vc it seems usefull)
    BSB warbanner (figured, the more combat res, the better)
    Disciplines:
    - Becalming Cogitation
    - Harmonic Convergence
    Magic Items:
    - Channeling staff
    - Obsidian Lodestone
    - Ruby ring of ruin

    Scar vet

    Cold one
    Great weapon
    Light armor
    Magic Items:
    - Talisman of preservation

    Core

    2*10 skink skirmishers

    31 saurus warrios full command

    Special

    11 Cold one riders full command

    32 Temple guards full command


    Right so i really fear the banshee and cairn wraithes. So i have chosen high ld units. This really feels like a tiny army, because of the CoR. This is all experimental since i don't really know what to bring :p
     
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  3. Lizards of Renown
    Slann

    Lizards of Renown Herald of Creation

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    You could do fine with this. COR become useful due to heavy armour and VC have generally low WS.

    Ruby Ring seems wasted on the Slann, I would spend points on WD or FoM for more Slann Spells.

    I think a Steg with Blowpipes could be good here, again the low WS makes them more dangerous as hitting on 3's.

    Graveguard have Killing Blow (no armour save allowed if they roll a 6 to wound).

    Give TG unit champ a magic weapon and Cowboy just in case they hit the ethereal troops.

    He'll try to swarm you with his greater numbers. Hit him hard on a flank with COR (and Steg) and then move inwards. Try to deploy them last so as to avoid his big nasty troops.

    That's my off-the-cuff advice.

    Good luck!
     
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  4. Morglum
    Chameleon Skink

    Morglum Well-Known Member

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    Picked the ruby ring, for maybe killing a banshee or his wraiths.

    Focus of mystery only works on the high magic lore and would love to test out lore of light. WD i could see working but after having it in my last battles, it didn't really work out for me.

    It is either steggie or CoR... If i take both i need to drop tgs and edit my core.

    Nice tip in the magical weapon for the tg champ,going to do that!
     
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  5. Lizards of Renown
    Slann

    Lizards of Renown Herald of Creation

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    Ruby ring isn't going to help on that as you'll only get the minimum power fireball that you can't buff as it's a bound spell.

    Give your Cowboy one as well otherwise he won't be able to touch any ethereal troops.
     
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  6. SalMan4
    Skink

    SalMan4 New Member

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    A couple of Salamanders are always decent against VC and take away their regen.

    Stegadon with giant blowpipes always useful as well.

    good luck!
     
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  7. Morglum
    Chameleon Skink

    Morglum Well-Known Member

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    Is there any set up for an old blood to match a vampire lord? Thinking of ditching the slann, because magic really doesn't do much.
     
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  8. SalMan4
    Skink

    SalMan4 New Member

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    Against a vampire you’ll always be striking last so a great weapon is sensible, however they do have vampiric powers that can remove any strength bonuses so it might not matter.

    I’d go for a defensive build and make them reroll ward saves whilst the oldbloods unit racks up combat res;

    Armour of destiny, Dawnstone, Other Tricksters shard, GW for a 2+ re-rollable and 4+ ward s7 attacks. Try get some buffs on his unit like wildform
     
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  9. Lizards of Renown
    Slann

    Lizards of Renown Herald of Creation

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    Defensive build is the only way to go here, as the Vamp is going to be going first.

    What @SalMan4 suggests is a good idea.

    I'm a great fan of the great weapon option, as it's a cheap +2 strength where you will most likely be striking last anyways.
     
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