All i know is that Lord Kroak would find a hard time in stopping a spell cast by a Blood Legion basic Vampire Lord supported by a Mortis Engine.
I think a lot of these casting buffs are coming from a place of the writers looking at all of the other armies that have things like Teclis, Kroak, etc., and realizing that many armies just don't get their spells off, like at all. But yeah, a built-in +2 to casting on a foot Vampire Lord doesn't make sense.
God-like entities should never have been playeable models. There's simply no way to balance them properly without breaking the lore to some extend.
yeah, pretty much. Makes no sense. It's wrong by all levels. well, yes. And it should be exactly like this. If i'm locking a quarter of my army into a single model that does just that, and it's a fabled being of almost godlike power, by no way a unknown 140 pts dude could rival said being. Even if i'm looking at "just" a balanced game. Because well, by that reasoning Kragnos is the king of smashing, no way seraphon have a similar model right? so i damn expect a fix that lets my generic saurus oldblood afoot to be able to compete in melee almost on par with Kragnos, leaving untouched the points cost of said saurus.
Oh I agree with you completely. The Sunblood should be as strong as Gotrek, but remain at his current point cost But seriously, the god models are a very difficult thing to do "properly." Because you can easily end up with models that are just way too difficult to deal with (like Archaon was at the start of 3e for a lot of people), or nowhere near the strength level they're supposed to have in the lore (Nagash, Kroak). But you're absolutely right, it doesn't make sense for them to try and balance this by making a 140 point model have the same innate casting bonus as a 430 point model, or an even better one if you add the Mortis Engine. Even with the ME, you're still running a 340 point combo with a +3 to cast, vs a +2 to cast from Kroak, who is 430 points. I was just pointing out that I figured that's *why* GW was doing stuff like this, doesn't mean I agree with it. I have to admit I'm biased because I'm a massive Kroak fanboy, but I find it rather sad that GW gave him an awesome new model, but at the same time gave his rules a hefty nerf, removed an endless spell from the game, and nerfed the Troglodon as well all just to make sure he wasn't used competitively anymore. But they do nothing about Teclis, and the Lumineth, consistently talked about as the number one most hated army to play against, essentially add an Imperial Knights army to the game with Gargants, and continue to make sure that each new 3e rulebook has either massive mortal wound output or massively high damage and rend (Nurgle will probably be more defense-focused, but they still at least do a moderate amount of mortal wounds just from being near them).
To be fair, vampires have traditionally been very strong wizards in the warhammer fantasy universe. Obviously not kroak strong, but that goes back to the trouble of having lore appropriate "God tier" models in the game that don't totally break everything.
You are absolutely correct my man. In terms of necromancy nagash and the vampires are quite possibly the two best there ever will be. Well other than ma boy Heinrich kemmler Fuck man a lot of those gamebreaking rules really bring out that primal groan of disappointment in me
Anyone else find it strange that the Advent Engine has had only had 40,000 things and nothing age of sigmar?
True. However, I think the reveal from 18 December could be AoS. The rumor looks very "undead" to me at least. Chains with hooks, ragged cloth and mail.
well, they started to upload the faqs, nothing for us at the moment. Some changes in the core book. for skinks heroes is better now the cloak than the amulet All the changes, include the points https://www.warhammer-community.com...lar-rules-update-for-warhammer-age-of-sigmar/ salamanders and bastiladon up 20 and 15 respectively, and ripper, terradons and basti with ark down