Thanks, lol! Holy cow, that's a lot of rend -2 and -3! Most everything's on a 4+ save, but un-rendable and a 6+ ward on top of that, 5+ with a CA. Their army should be a lot tankier and able to deal a lot more damage now. Still looks like a massive buff all-around, which Nighthaunt need since they're not doing well right now. 3e rule of subfactions having only one ability seems to be confirmed.
due to the charge stacking they have potentially a lot more rend then that if they get multiple stuns off
They losed something (MWs spam with spirit hosts, raising abilities with the general and other things), but all in all they were also buffed and it seems a balanced battletome, certainly without anything broken. But there's one thing that irks me A LOT, and i cannot pass over it. Lady Olinder, a wizard as the commander in chief of a whole faction... and not even a measly +1 to cast? Seriously gw? good job, once again.
I mean, Kroak only has a +2, lol! She's already at the same casting bonus as a Slann, which technically should be much stronger than her magic-wise. I don't think NH has ways to buff their casting bonus, though.
Nah, she doesn't even have that +1. She's just a naked wizard and there's no subfaction that can offer a bonus to cast. There's an artefact that lets you autocast 1 endless spell in all the game as if you rolled a 12, but she's a named character so...
Ah, my bad. I misread you and thought you were saying she had a "measly +1 to cast." I think the whole "named characters can't take command traits or artifacts" rule is a bit weird. For sure, there are some characters who would be really OP if they could get artifacts or command traits. But for others, especially those with an unnamed counterpart, it almost becomes a hinderance to take the named version...
Another thing i have some issue with: There is a couple of strong subfactions: one that lets you inflict MWs on charge on a 5+ for each charging model, and one that negates Ward saves. - the "MWs on 5+" works only with bladegheist - the "no ward" works only with Dreadshyte harridans (a unit that lacks rend, so it helps in dealing some damage) i don't particularly like when a battletome basically forces me to "play this unit minimum 3x"
I've been saying the same thing. AoS seems to be moving more and more toward "spam as many of unit X as you can bring" as the preferred playstyle.
Most of their battle traits are universal then its a single bonus on some of the subfactions. It's exactly how the nurgle, orruk and sce factions are. As long as the factions are relatively balanced (as in nurgle) I like it. Gives you a bonus for using your favorite unit, but not forced to use it by any means.
Oh, I saw, dont you worry lol I am gitty as a small boy who just recieved a new Gameboy Pocket and Pokémon Red for Christmas ! Helaku is pleased AND they are coming in a group of 3 with options
yeah, that's... annoying. But in this case it's becoming even worse. GW is used to reduce / increase points cost with the usual explanation "we are noticing a spam of X units, but now we are going to see more use of Y, yadda yadda". That can sometime work... but if you build a whole subfaction around a single unit, what are you going to do? ban the subfaction? because if you put enough restrains on that particular unit, that's basically what's going to happen. this is a very blatant case of "doing a thing without event vaguely thing to the consequences".
This is how I try to build my homebrew factions that have Tabletop Rules, balanced and fun with a few different options
To be fair, the units these subfactions are buffing aren't exactly OP so I doubt they'll need to see specific nerfs to those units. But I just generally dislike the spammy playstyle that AoS 3 really encourages. I would rather see subfactions that buff a unit type rather than a specific unit. Like infantry, cavalry, monsters, etc. That would encourage a lot more of the "variety in listbuilding" that GW said 3e rules were supposed to encourage...
That seems like rather a lot of allegiance abilities. Not sure how I feel about blocking the battleshock immunity. On the one hand, it'll generally help to make battleshock a bit more relevant against certain armies. On the other hand, it doesn't do anything against the various other forms of battleshock immunity, which seems odd. The auto-wound seems powerfull though, it guarantees a 1 in 6 attacks will hit, no matter how terrible their hit and wound values are. Looks like a new warcry warband given the weird mix of weapons.
Honestly, battalions should've been used to encourage nice mixed lists instead of the spam of whatever is powerfull a lot of lists devolve into... But for some reason they never managed to get a battalion that achieved anything close to that.