1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

AoS 3rd Edition terrain and movement rules?

Discussion in 'Rules Help' started by Kilvakar, May 23, 2022.

  1. Kilvakar
    Carnasaur

    Kilvakar Well-Known Member

    Messages:
    1,109
    Likes Received:
    2,871
    Trophy Points:
    113
    I'm just wondering if anyone knows how terrain affects movement in AoS 3e? I know that's a very vague question, but so far I can't really find much in the core rules about movement and terrain. It talks about how to determine if you're "wholly on" (or in) a terrain feature, and that if you're moving up and down a feature you basically just use your normal movement speed, but you measure the distance up and down.

    But it doesn't even say, for example, if you're wanting to jump down off a terrain feature or to a lower level of one, and that distance is further than your movement speed, if you're allowed to do it or if you're stuck, or if you technically are climbing down and are located on the side of the terrain feature?

    Also, does moving through/over terrain like woods/rivers does that slow your movement at all?

    And aside from faction terrain, is there any other terrain that's considered garrisonable or that blocks line of sight?

    And finally, is there any terrain aside from faction terrain with special rules? From what I can gather things like Realmgates, the Numinous Oculum, etc. don't do anything special anymore. Is all non-faction terrain in AoS 3 just scenery now?
     
    Bowser likes this.
  2. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

    Messages:
    2,228
    Likes Received:
    2,864
    Trophy Points:
    113
    Check the faq. You're allowed to be partway up or down a wall if your movement isn't enough.

    No terrain slows your movement outside of it physically taking up space you need to move up and over or around.

    Garrison, impassable, wildwood is all something you should agree on with your opponent before the game. LOS is always true line of sight except for wildwoods.

    I tent to think 2 wildwood, 2 impassable and 2 garrisonable terrain provides a lot of interest assuming the impassable and garrisonable aren't overly large.

    I don't know if there is any terrain left with rules.
     
    Bowser and Kilvakar like this.
  3. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    14,937
    Likes Received:
    32,868
    Trophy Points:
    113
    yep, this is the current state. I do believe that AoS terrains' rules need a rework
     
    Putzfrau and Bowser like this.
  4. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

    Messages:
    2,228
    Likes Received:
    2,864
    Trophy Points:
    113
    Agreed. I know a TO that just thinks all terrain over 2'' high should be impassable to avoid all the jank associated with it lol.
     
    Bowser likes this.
  5. Kilvakar
    Carnasaur

    Kilvakar Well-Known Member

    Messages:
    1,109
    Likes Received:
    2,871
    Trophy Points:
    113
    Not a bad idea :p
     
    Bowser likes this.
  6. PlasmaDavid
    Kroxigor

    PlasmaDavid Active Member

    Messages:
    307
    Likes Received:
    166
    Trophy Points:
    43
    It's so strange how AoS is supposed to be a skirmish game but has less impactful terrain rules, and rules all round, than old WFB. I was surprised to learn the other day that intervening models don't even award cover saves from ranged attacks!
     

Share This Page