Well next tournament next challenge! This one have the following limitations: 0-2 behemoths (they cannot be the same but different stegadons would be ok, I asked). Only 0-1 behemoths within heroes 0-2 to all the troops (even core ( ) Max 6 magic levels (Item PL= magic levels so ruby ring is 2 levels) Scenarios include conquering a central tower with infantry and another one need some Infantry with banners. The last one has no scenario rules. Since limitations are not great for us and I am a bit tired of a overpriced Slann consider to play this list. I could eventually play a level 2 caster instead of the cold one lord (and play an hero instead) but I am not sure about it . I considered to have two saurus infantry units as well but idk really what to remove (kroxigor are infantry as well) Any suggestion? === Lizardmen [2000 pts] Warhammer: The Old World, Lizardmen === ++ Characters [780 pts] ++ Saurus Oldblood [407 pts] - Hand weapon - Heavy armour (Scaly skin) - Shield - General - Carnosaur - Ogre Blade - Talisman of Protection Saurus Oldblood [260 pts] - Hand weapon - Heavy armour (Scaly skin) - Shield - Cold One - Headsman's Axe - Glyph Necklace - Horned One Skink Chief [113 pts] - Javelin - Light armour (Calloused hide) - Terradon - Charmed Shield - Ruby Ring of Ruin ++ Core Units [501 pts] ++ 20 Saurus Warriors [341 pts] - Hand weapons - Shields - Heavy armour (Scaly skin) - Shieldwall - Spawn Leader (champion) [Obsidian Lodestone] - Standard bearer - Musician 16 Skink Skirmishers [90 pts] - Hand weapons - Javelins - Shields - Light armour (Calloused hides) - Vanguard - Patrol Leader (champion) 12 Skink Skirmishers [70 pts] - Hand weapons - Javelins - Shields - Light armour (Calloused hides) - Vanguard - Patrol Leader (champion) ++ Special Units [489 pts] ++ Bastiladon [180 pts] - Hand weapons - Javelins - Thunderous bludgeon - Solar Engine - Fourth Skink crew member 3 Kroxigors [147 pts] - Great weapons - Heavy armour (Scaly skin) 6 Chameleon Skinks [66 pts] - Blowpipes - Hand weapons - Light armour (Calloused hides) 3 Terradon Riders [96 pts] - Hand weapons - Javelins - Light armour (Calloused hides) ++ Rare Units [230 pts] ++ Ancient Stegadon [230 pts] - Hand weapons - Javelins - Great horns - Giant bow --- Created with "Old World Builder" [https://old-world-builder.com]
Dunno if I can. Was thinking to oldblood + Slann === Grifone [1996 pts] Warhammer: The Old World, Lizardmen === ++ Characters [776 pts] ++ Slann Mage-Priest [390 pts] - Hand weapon - General - Battle Standard Bearer - Lore Familiar - Becalming Cogitation - Elementalism Saurus Oldblood [386 pts] - Great weapon - Heavy armour (Scaly skin) - Shield - Carnosaur - Armour of Destiny ++ Core Units [725 pts] ++ 18 Saurus Warriors [291 pts] - Hand weapons - Shields - Heavy armour (Scaly skin) - Shieldwall - Spawn Leader (champion) - Standard bearer - Musician 18 Temple Guard [309 pts] - Hand weapons - Halberds - Shields - Heavy armour (Scaly skin) - Revered Guardian (champion) - Standard bearer - Musician 11 Skink Skirmishers [65 pts] - Hand weapons - Javelins - Shields - Light armour (Calloused hides) - Scouts 10 Skink Skirmishers [60 pts] - Hand weapons - Javelins - Shields - Light armour (Calloused hides) - Scouts ++ Special Units [175 pts] ++ Bastiladon [175 pts] - Hand weapons - Javelins - Thunderous bludgeon - Solar Engine ++ Rare Units [320 pts] ++ Ancient Stegadon [230 pts] - Hand weapons - Javelins - Great horns - Giant bow 1 Salamander Pack [90 pts] - Wicked claws - Fiery breath - Heavy armour (Scaly skin) - 3x Skink Handlers with Hand weapons and Light armour (Calloused hides) --- Created with "Old World Builder" [https://old-world-builder.com]
Good list your too. The salamander may be interesting with the template and all hits at 5+ in the tower. I have tried it some times and is either great or really bad. PS: since you scout both skink units i suggest you to remove a saurus and make both unit to 12. So they need 4 kills to test for panic
I actually normally play them from 12, mean skinks. I put the salamander thinking of fanatics, but in fact even with the tower it makes sense.
This is the problem with comps. Every comp I feel is written with 1 or 2 armies in mind and totally forgets other armies exist that rely on certain thing to be playable
honor 5th with lizardmen against very strong lists. love how you beat ogre, really annoying player. congrats
Thank you very much How I did it? Do you mean when he declared charge in columning march ? Yeah is my best placering as now in TOW. Not easy against flying bretonnia and so on. I was lucky that I met no dragons anyway
ATM bretonnia is too much for all. The big pegasus unit with 3 heroes inside, it's a nightmare. I think you won with your Oldblood's escape on the tyrant's charge. You screwed him badly. and he even tried to cheat on a shot, but you gave him a good scolding!