TOW Oldblood or Scar Vet on Cold One

Discussion in 'Lizardmen Army Lists' started by Death Company, Oct 7, 2024.

  1. Death Company
    Jungle Swarm

    Death Company New Member

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    Greetings,
    I have a 3v3 1500pts match coming up this weekend and I'd like to run a hero on a cold one. I recently picked up the AoS Aggradon model and have him assembled and primed. What's the ideal loadout for an Oldblood or Scar vet on a raptor?

    This is my list at present.

    [1417 pts]
    Warhammer: The Old World, Lizardmen
    ++ Characters [528 pts] ++

    Slann Mage-Priest [370 pts]
    - Hand weapon
    - General
    - Battle Standard Bearer
    - Lore Familiar
    - Ruby Ring of Ruin
    - Battle Magic

    Saurus Oldblood [158 pts]
    - Hand weapon
    - Heavy armour (Scaly skin)
    - Cold One
    - Horned One

    ++ Core Units [382 pts] ++

    12 Saurus Warriors [182 pts]
    - Hand weapons
    - Shields
    - Heavy armour (Scaly skin)
    - Spawn Leader (champion)
    - Standard bearer

    10 Skink Skirmishers [50 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)

    10 Skink Skirmishers [50 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)

    10 Skink Skirmishers [50 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)

    10 Skink Skirmishers [50 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)

    ++ Special Units [497 pts] ++

    Bastiladon [175 pts]
    - Hand weapons
    - Javelins
    - Thunderous bludgeon
    - Solar Engine

    Bastiladon [175 pts]
    - Hand weapons
    - Javelins
    - Thunderous bludgeon
    - Solar Engine

    3 Kroxigors [147 pts]
    - Great weapons
    - Heavy armour (Scaly skin)
     
  2. discomute
    Bastiladon

    discomute Well-Known Member

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    I have been running the horned one a lot lately! My meta is very infantry heavy and my carnosaur is a bit too good.

    I honestly think it just has to be an old blood because 2 wounds is just too small for me. I like the bedazzling helm as the main magic item, it's hard to hide them from missile fire (remember no -1 from skirmish) so a 2+ save is nice. At 1500 points I'll usually give the talisman of protection as well. The obsidian blade is good enough for me as a weapon.
     
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  3. discomute
    Bastiladon

    discomute Well-Known Member

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    One other trick I've been experimenting with is taking a great weapon. Unlike magic weapons you have the option of using it. But it hasn't been working for me. You're already st5 so anything with a decent toughness (5/6) you often want your initiative bonus. If you're striking last anyway, you have so few wounds that you probably don't want to give up the AC bonus by dropping your shield.
     
  4. Death Company
    Jungle Swarm

    Death Company New Member

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    Thank you for the ideas. I did some shuffling of points around. I'm going to run an OldBlood with the Bedazzled Helm and Biting Blade w/ Horned one.
     
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  5. Kalisto
    Razordon

    Kalisto Active Member

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    I prefer oldblood with glyph necklace horned one and executioner axe.

    Arrows have S3 mostly, some fire S4 is present but not too much. And they have to hit you first and then wound. However magic can be a big problem and often it has higher S (mostly 4) but even S1 hits and no armour save and so on. This reason I like MR2. Then it depends how you want to use it. The axe is good both against cavalry as well as big ogres
     
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  6. discomute
    Bastiladon

    discomute Well-Known Member

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    I like the logic, especially after last game I struggled to deal with magic peppering my horned one. However I don't see value in the Axe. The only things with multiple wounds that troubles my carnosaurs are monsters and behemoths.
     
  7. Kalisto
    Razordon

    Kalisto Active Member

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    Thank! But yes you have to make 6s..
    Another thing i forgot...to have a 360 degree charging character is really good against ogres and he make also magic attacks that isn't to understimate.
    Either i like the idea to switch great weapon with hand weapon and still giving -1 AP. But I use that tactic if i play a hero with the cold one hides (and stupid). It's a cheap but stupid model and can work with a slann and Ld9
     
  8. Death Company
    Jungle Swarm

    Death Company New Member

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    Thank you all for the info, my match went pretty good yesterday. My teammates (Orcs and Wood Elves) took some heavy loses but Lizardmen stood strong in the end. My Oldblood did great work ripping into knight units and chased down a fleeing Bretonnia lord. The Bedazzled helm/Biting Blade is a great combo. Everything in my list did its job but I was a little disappointed in my two Solar engines, I think I had a 50% cast rate of getting the Beam off between two Bastiladon.
     

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  9. Kalisto
    Razordon

    Kalisto Active Member

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    Well...7+ with 2 dices is a 50% rate =)
    That the negative aspect of bastiladons
     
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  10. Gothmog Lord of Balrogs
    Chameleon Skink

    Gothmog Lord of Balrogs Active Member

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    IMO the Ruby Ring of Ruin is far less important than defensive gear on your saurus character. RRoR can be dispelled. A shield and 5+ ward can't be. They are always there earning their points.

    IMO Even BSB on the Slann is less important since you have cold blooded.
     
  11. discomute
    Bastiladon

    discomute Well-Known Member

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    Funny I've realised that a scar vet on a horned one is 120 points and an old blood with a bedazzling helm that I love is 230 (or 260 with a ToP) can't help but think two scar vets surely better for one old blood, tough as he is
     
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  12. Gothmog Lord of Balrogs
    Chameleon Skink

    Gothmog Lord of Balrogs Active Member

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    Depends on your use. If the old blood is hunting other heroes, that WS 6 will have you hitting WS 5 heroes on 3s and making them roll uphill.
     
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  13. discomute
    Bastiladon

    discomute Well-Known Member

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    Not rolling uphill are they?

    Also 8x 4+ or 5x3+?
     
  14. Gothmog Lord of Balrogs
    Chameleon Skink

    Gothmog Lord of Balrogs Active Member

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    Yeah for WS 5 heroes. Not uphill. But not all heroes WS 5.

    8x4+ if both are in the same combat.

    But only 4 if you get 1 in at a time.
     
  15. Kalisto
    Razordon

    Kalisto Active Member

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    Seriously WHO has WS5 heroes that you have problem against?
    I can reply … no one… the only good thing is against some monsters/cavalry that have WS5.
     
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