Well some tournaments begin to have some limitations and due that is not always possible (due choice or cost) to play both Slann and Oldlord on carnosaur. If scarvet on carnosaur is still a solid choice, and since cold one cavalry is high risk to be played, I wonder what do you think about a scarvet bsb on foot. I thought something like GW+ glyph necklace giving MR 2 to all the unit (and warbanner if enough points left) How would you play it (if you would play it, I am never tried by myself but thinking it) and in which unit (saurus/TG) and with which equipment?
If it's inside a unit, it's probably a good bet. I'm not sure about the glyph, 45 points is a lot to protect a 90 point 2 wounds. Yes, MR is useful to the unit - but they're only infantry. Honestly I'm not sure I would give him any magic items except a charmed shield. Perhaps a biting blade if you're worried about ethereal.
120 points with bsb, 145 with warbanner (points extra if killed). Yeah 45 are not few but if you can save 1-2 saurus from a fireball maybe it’s worth it. Even if you cannot save yourself directly
Not so often, but when skinks are killed yes. However they get targeted often with other booring spells, like hex for example
This BSB Scar-Veteran is just okay, not particularly strong. It relies heavily on a robust infantry block, specifically Temple Guard, which in turn necessitate heroes positioned on the front lines. However, infantry units are not very effective in the OW. After testing this list, I found the Carnosaurs, Kroxs and Bastiladons to be the most useful units. Lizardmen - Basty foot 3000 - [2999pts] # ++ Main Force ++ [2999pts] ## Characters [1465pts] Saurus Oldblood [407pts]: Hand Weapon, Heavy Armour, Carnosaur (Heavy Armour, Slashing talons), Shield, Ogre Blade, Talisman Of Protection Saurus Oldblood [258pts]: Hand Weapon, Heavy Armour, Cold One (Hand Weapon), Giant Blade, Bedazzling Helm, Enchanted Shield Saurus Scar-Veteran [187pts]: Hand Weapon, Heavy Armour, Battle Standard Bearer (War Banner), Shield, Glyph Necklace Saurus Scar-Veteran [104pts]: Hand Weapon, Heavy Armour, Great Weapon, Enchanted Shield Saurus Scar-Veteran [104pts]: Hand Weapon, Heavy Armour, Great Weapon, Enchanted Shield Slann Mage-Priests [405pts]: • 1x Slann Mage-Priest [405pts]: Hand Weapon, General, Higher State Of Mind, Wizard Level 4, Elementalism, Lore Familiar, Ruby Ring of Ruin ## Core [750pts] Saurus Warriors [174pts]: Thrusting Spear, Shieldwall • 10x Saurus Warrior [14pts]: Hand Weapon, Heavy Armour, Shield • 1x Spawn Leader [7pts] • 1x Standard Bearer [7pts] Skink Skirmishers [85pts]: Scouts • 15x Skink [5pts]: Hand Weapon, Light Armour, Javelins and Shields Skink Skirmishers [90pts]: Scouts • 16x Skink [5pts]: Hand Weapon, Light Armour, Javelins and Shields Temple Guard [401pts]: • 22x Temple Guard [16pts]: Halberd, Hand Weapon, Heavy Armour, Shield • 1x Revered Guardian [7pts] • 1x Standard Bearer [42pts]: Skavenpelt Banner ## Special [784pts] Bastiladon [175pts]: Thunderous bludgeon, Solar Engine, 3x Skink Crew (Hand Weapon, Javelin) Bastiladon [175pts]: Thunderous bludgeon, Solar Engine, 3x Skink Crew (Hand Weapon, Javelin) Cold One Riders [231pts]: Drilled • 5x Cold One Rider [34pts]: Cold One (Hand Weapon), Hand Weapon, Heavy Armour, Shield • 1x Pack Leader [7pts] • 1x Standard Bearer [37pts]: Rampaging Banner • 1x Musician [7pts] Kroxigor [203pts]: • 4x Kroxigor [49pts]: Great Weapon, Heavy Armour • 1x Ancient [7pts]