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TOW 1250 Tournament List

Discussion in 'Lizardmen Army Lists' started by Besus, Dec 16, 2024.

  1. Besus
    Jungle Swarm

    Besus New Member

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    Hey guys,

    I am a new player to TOW and so far played around 7 games with my Lizardmens. I have upcoming 1250 points torunament with the hard rule of 3. I have prepared below list and wanted to ask Your opinions on it. :)

    Couple of remarks from my side:
    - So far I have been greatly dissapointed with Slann. I felt like all the games I played with him i spend most of the time trying to keep him alive and prevent the massive point loss that he is. The only game that he performed rather well was when I had Ethereal on him and my opponent had no Magical attacks and only one lvl 2 caster - which is not too common I think.
    - Becasue of that I decided to drop magic entirely and go Full Combat this time. I feel like magic is underwhelming anyway and with this point limit people won't bring many lvl 4 casters to spam magic on me.
    - I am really happy with how 2 Carnosaurs fit into this point format, both with 5+ Ward Save and the General also with additional not modified 5+ armour save.
    - I am concerned with the unit sizes of the skinks - is 16 still playable? I did them this size because of the hard rule of 3 in the torunament (even on core...). So far I've run them in units of 12 and honestly there were times when it was a little clunky (blocking charges/marches of other units etc) and I felt like maybe 10 is the ideal size. So I'm afraid a little of unit size of 16. Would Yo ureduce their unit sizes and go for something else, maybe additional Chameleons unit (which i like far less then regular skinks) or buffing up the Saurus block?
    - Looking for some advice on the Steg as well - would You keep it? Other option is to take Bastiladon instead and use the point to buff up the Saurus block.

    Any advices? :)

    ++ Characters [625 pts] ++
    Saurus Scar-Veteran [314 pts]
    (Great weapon, Heavy armour (Scaly skin), General, Carnosaur, Talisman of Protection, Armour of Meteoric Iron)

    Saurus Scar-Veteran [311 pts]
    (Great weapon, Heavy armour (Scaly skin), Shield, Carnosaur, Glyph Necklace)

    ++ Core Units [395 pts] ++
    10 Saurus Warriors [140 pts]
    (Hand weapons, Shields, Heavy armour (Scaly skin))

    16 Skink Skirmishers [90 pts]
    (Hand weapons, Javelins, Shields, Light armour (Calloused hides), Vanguard, Patrol Leader (champion))

    16 Skink Skirmishers [85 pts]
    (Hand weapons, Javelins, Shields, Light armour (Calloused hides), Patrol Leader (champion))

    16 Skink Skirmishers [80 pts]
    (Hand weapons, Javelins, Shields, Light armour (Calloused hides))

    ++ Rare Units [230 pts] ++
    Ancient Stegadon [230 pts]
    (Hand weapons, Javelins, Great horns, Giant bow)

    ---
    Created with "Old World Builder"

    [https://old-world-builder.com]
     
    discomute likes this.
  2. discomute
    Bastiladon

    discomute Well-Known Member

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    That's as good of a list at 1250 I think you'll find. Rule of 3 is brutal, I don't like 16 skink units. I would probably take units of 10 and drop the champions and spend the rest on Saurus to try to have a functional infantry block, but this may not actually be "better" but it's how I'd play it personally.
     
    Besus likes this.
  3. Besus
    Jungle Swarm

    Besus New Member

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    Thanks, I think it is good advice and the way to go :) After adjustment this is what i'll bring most likely (champion in vanguard skinks just so he gets a chance to challenge Dragon or something )

    ===
    Lizardmen With Steg + Saurus [1246 pts]
    Warhammer: The Old World, Lizardmen
    ===

    ++ Characters [625 pts] ++

    Saurus Scar-Veteran [314 pts]
    - Great weapon
    - Heavy armour (Scaly skin)
    - General
    - Carnosaur
    - Armour of Meteoric Iron
    - Talisman of Protection

    Saurus Scar-Veteran [311 pts]
    - Great weapon
    - Heavy armour (Scaly skin)
    - Shield
    - Carnosaur
    - Glyph Necklace

    ++ Core Units [391 pts] ++

    15 Saurus Warriors [231 pts]
    - Hand weapons
    - Shields
    - Heavy armour (Scaly skin)
    - Spawn Leader (champion)
    - Standard bearer
    - Musician

    10 Skink Skirmishers [60 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)
    - Vanguard
    - Patrol Leader (champion)

    10 Skink Skirmishers [50 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)

    10 Skink Skirmishers [50 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)

    ++ Rare Units [230 pts] ++

    Ancient Stegadon [230 pts]
    - Hand weapons
    - Javelins
    - Great horns
    - Giant bow

    ---
    Created with "Old World Builder"

    [https://old-world-builder.com]
     

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