TOW Square Based Renegade Lizardmen Changes Mega Thread

Discussion in 'Lizardmen Discussion' started by Gothmog Lord of Balrogs, Mar 14, 2025.

  1. Lord Agragax of Lunaxoatl
    Slann

    Lord Agragax of Lunaxoatl Eleventh Spawning

    Messages:
    9,434
    Likes Received:
    20,839
    Trophy Points:
    113
    Predatory Fighter would be nice to have, but the simplest thing would be to reduce their points cost - no way did they deserve to have their points cost go up from 11 to 14 and their rules nerfed, especially when Skink Skirmishers had their points reduced. It seemed as though the guys who wrote the list were massive Skink fanboys. I'd still also suggest upping Skink Skirmishers to 9 points per model from 7 in 7th/8th, to make players more wary about taking them in numbers and more cautious when using them.
     
  2. Gothmog Lord of Balrogs
    Temple Guard

    Gothmog Lord of Balrogs Active Member

    Messages:
    218
    Likes Received:
    124
    Trophy Points:
    43
    Saurus need help, but really it's infantry in general that need help

    With the change to cold blooded saurus are already doing better.

    Predatory fighter would be amazing, but in general the things holding saurus down are holding everything down.

    Biggest issue is the changes to AP this edition had made them less survivable, and when you couple that with low I and the lack of step up, it can be really hard for them to get attacks in.
     
    discomute and Ryanj4043 like this.
  3. Kalisto
    Ripperdactil

    Kalisto Active Member

    Messages:
    417
    Likes Received:
    173
    Trophy Points:
    43
    Saurus warrior are just so BAD. Cost too much and have initiative 1.
    I agree about to try to avoid skink cloud. But it would be much simply to have 1+ of saurus warrior OR temple guards.
    18 temple guards and 12x3 skinks are 500 points for example
     
    Ryanj4043 likes this.
  4. Ryanj4043
    Cold One

    Ryanj4043 Well-Known Member

    Messages:
    143
    Likes Received:
    377
    Trophy Points:
    63
    While i dont like the need for 1+ anything particularlly when we're struggling as is, a points cut and or init increase would be big for saurus. +1 armour as well i think could be nice since to help us live. Although init would be bigger for that.
     
  5. PizzaSaurus
    Jungle Swarm

    PizzaSaurus New Member

    Messages:
    8
    Likes Received:
    3
    Trophy Points:
    3
    Val probably wont do points changes in the next batch, so considering that my wish list would be:

    - All blowpipes get quick shot, including the Stegs giant one.
    - Razors get quick shot (for stand and shoot), needs more nails (for auto hits and misfires) and s3 ap1 to not be too powerful. And ofc lose Multiple Shots. Also new rule "Instinctive defence" (Must stand and shoot but can reroll artillery dice)
    - Krox get full plate
    - All skinks lose light armour
    - Skink Chiefs on foot get upgrade options for Vanguard or Scout
    - Rippers get Armour Bane (1) and Frenzy and lose Furious Charge and Impetuous.
    - Terradon fireleech bolas cause D3 hits
    - Bastiladon change Thunderous Bludgeon to a 1 attack max S10 w +1 to hit in the rear. Ark of Sotek change the rule so it adds a whole base of swarms instead of restoring D3 wounds - like zombie resurrection.
    - Trog gains Swiftstride and is a Behemoth
    - Change Wandering Deliberations to grant 5 spells
    - Stegadons can pay for Sharpened Horns (-2 AP on impact hits)
    - And then i would just replace Saurus Scaly Skin with Armoured Hide (2) and allow Saurus Heroes and Skink Chiefs to buy Light Armour

    Saurus are victims of core rules issues. With that being said, giving them an upgrade option for Drilled might give them some utility and be thematic. Predatory fighter is also a potential idea making them more killy but less realiable. But they mainly just need to cost 2 pts less base i think and then start from there.


    Points changes if they happen actually are kinda minimal but very impactful i think:
    - Saurus should be cheaper, so 12 pts base - similar to tooled up Black Orc
    - Skink Skirmishers should be more expensive but get blowpipes for free, so 7 pts base
    - Chameleon skinks should probably also go up a bit, especially if blowpipes get quick shot so 12 pts base

    New units are obvious:
    - Cohorts (w krox would be great)
    - Skink Cav + Cav mount for skink heroes
    - Dread Saurian

    For added flavour and options some cool things could be:
    - Skink Short Bows
    - Bola and Shield option for Chameleons
    - Additional rider upgrade option for Terradons (1 extra W, A and missile shot per model)
    - Slann can buy multiple disciplines
    - Allow High Elves to take LM as allies
    - And the dream: Bring back the combat Slann from 5th ed - option for palanquin bearers upgrade that give good combat stats (WS4, A6, S6, T6, W6 maybe?) but forces the Slann to go in the front rank of TG. Basically a whole new unit :p
     
  6. SirSmanthian
    Jungle Swarm

    SirSmanthian New Member

    Messages:
    1
    Likes Received:
    0
    Trophy Points:
    1
    Hello! First time posting on the forums so bear with me. Ive already played one game with the renegade rules and am playing another game tomorrow. Overall the new rules are nice and just make lizards fun shenanigans abound. However some units could do with some love:
    -Chameleons need their skin back (-1 to hit) and maybe give them quickshot to different them from regular skinks
    -Trogs need help and i like the suggestions people mentioned early (at least give them swiftstride)
    -I want the blessed spawning to come back but that would be a stretch to see Val implement
    -No idea about Razordons would rather take Sallys
    -Saurus would get buffed if infantry got buffed overall (step up might return from GW)

    I also think some of the old characters should be brought back but not the "lustria" centric ones (no mazdamundi but the other characters who travel the Old World). Val wont do that but its nice to hope

    Hope you guys play some games with the rules and have fun
     
  7. Lord Agragax of Lunaxoatl
    Slann

    Lord Agragax of Lunaxoatl Eleventh Spawning

    Messages:
    9,434
    Likes Received:
    20,839
    Trophy Points:
    113
    Welcome to Lustria! Great to see you playing the better GW game we discuss on here :)

    This doesn't surprise me in the least... it very much seems to be the case that the Square Based guys simply wanted to return the TOW Lizardmen list to the meta from the past two or three Editions - Skink spamming and Salamanders - rather than actually give the list a wholesale improvement. They just wanted to buff the units they wanted to buff and leave Saurus and Razordons in the dirt. This makes me even less interested in playing the Square Based army list now.

    I have heard from a chap on another forum (EEFL - though it's Eighth Edition for Life and populated principally by 8th die-hards a portion of the community also enjoys TOW) who has contacts with TOW playtesters that there will be a rules update at some point in the near future that will see infantry get 8th-style supporting attacks back, so this is good news for Saurus at least:

     
    Kalisto likes this.
  8. discomute
    Bastiladon

    discomute Well-Known Member

    Messages:
    788
    Likes Received:
    803
    Trophy Points:
    93
    Not good news for those of us who spent countless hours modding spears for the Saurus. If step up returns it blows the maths right off haha.
     
    Ryanj4043 likes this.

Share This Page