Well...I am consider to join a tournament (no renegade unfortunately) with skull of thrones limits (0-3 500 max character, max 1 level 4, max 2 level 3) Usually I played sarvet on the second carnosaur and an oldblood on cold one, but I consider the double oldblood option to have both "big" weapons, tzunki is especially good against Bretonnia. The other things are more or less obligated. chameleon are not good but I don't know really how to change them (maybe ripperdactyls instead of terradons or more skinks but 12 are enough big units) Suggestions? Considerations? === Lizardmen [2000 pts] Warhammer: The Old World, Lizardmen === ++ Characters [917 pts] ++ Saurus Oldblood [407 pts] - Hand weapon - Heavy armour (Scaly skin) - Shield - General - Carnosaur - Talisman of Protection - Blade of Revered Tzunki Saurus Oldblood [400 pts] - Hand weapon - Heavy armour (Scaly skin) - Carnosaur - Ogre Blade - Armour of Meteoric Iron - Charmed Shield Skink Chief [110 pts] - Hand weapon - Light armour (Calloused hide) - Terradon - Charmed Shield - Ruby Ring of Ruin ++ Core Units [502 pts] ++ 18 Saurus Warriors [302 pts] - Thrusting spears - Shields - Heavy armour (Scaly skin) - Shieldwall - Spawn Leader (champion) - Standard bearer 12 Skink Skirmishers [70 pts] - Hand weapons - Javelins - Shields - Light armour (Calloused hides) - Scouts 12 Skink Skirmishers [70 pts] - Hand weapons - Javelins - Shields - Light armour (Calloused hides) - Vanguard - Patrol Leader (champion) 12 Skink Skirmishers [60 pts] - Hand weapons - Javelins - Shields - Light armour (Calloused hides) ++ Special Units [326 pts] ++ Bastiladon [175 pts] - Hand weapons - Javelins - Thunderous bludgeon - Solar Engine 5 Chameleon Skinks [55 pts] - Blowpipes - Hand weapons - Light armour (Calloused hides) 3 Terradon Riders [96 pts] - Hand weapons - Javelins - Light armour (Calloused hides) ++ Rare Units [255 pts] ++ Ancient Stegadon [255 pts] - Hand weapons - Javelins - Great horns - Engine of the Gods --- Created with "Old World Builder" [https://old-world-builder.com]
Hi Kalisto, reduce the offensive part of the carnosaur a lil and gave more protection? Saurus Oldblood [400 pts] - Hand weapon - Heavy armour (Scaly skin) - Carnosaur - Ogre Blade - Armour of Meteoric Iron - Charmed Shield Maybe Giant Blade + Glyph Necklace + 2 potion of speed? I thought of this combination because you already have a "character hunter" OldBlood I didn't get along very well with the chameleon skinks, and even the terradons to tell the truth...could it be an idea to add another bastiladon with a solar machine and put the Skink Chief on foot? The RRR have a good range...
Thank for the suggestions! Unfortunately got only 1 bastiladon (but 2 stegadons in case). Personally I don't like the Giant Blade a lot,isn't that bad but it gives no AP! I have also considered armour of destiny + venom fo firefly fog + great weapon. Still don+t know if remove ogre blade or tzunki. The latter is really good against Bretonnia for example, the only problem is that just strength 6. Ogre blade has 7. About chameleons agree, but don+t know really what to play. Maybe just 10 more skinks... Terradons bomb are ok for kill light cavalry, usually they don+t reach war machines but enemies lost a round of fire on them trying to protecting them.
well thats true....with armore bane 2 isnt the same thing to have for every single hit but the compromise holds (for me). what about Headsman's Axe? i never tryed before the squad of ancient stegadon is very good almost with all type of enemy, i usually use it but they have to join the melee in the same time
I’m not a saurus big block fan. I think swarms perform the same blocking function, at a lower cost. And with duble Carno i pref duble stegandon and not bastiladon. But just my opinion. === Duble Truble [1999 pts] Warhammer: The Old World, Lizardmen === ++ Characters [928 pts] ++ Saurus Oldblood [407 pts] - Hand weapon - Heavy armour (Scaly skin) - Shield - General - Carnosaur - Talisman of Protection - Blade of Revered Tzunki Saurus Oldblood [405 pts] - Hand weapon - Heavy armour (Scaly skin) - Carnosaur - Ogre Blade - Armour of Meteoric Iron - Enchanted Shield Skink Chief [116 pts] - Cavalry spear - Light armour (Calloused hide) - Shield - Terradon - Ruby Ring of Ruin - Charmed Shield ++ Core Units [530 pts] ++ 12 Saurus Warriors [175 pts] - Hand weapons - Shields - Heavy armour (Scaly skin) - Spawn Leader (champion) 12 Skink Skirmishers [70 pts] - Hand weapons - Javelins - Shields - Light armour (Calloused hides) - Scouts 12 Skink Skirmishers [65 pts] - Hand weapons - Javelins - Shields - Light armour (Calloused hides) - Vanguard 12 Skink Skirmishers [60 pts] - Hand weapons - Javelins - Shields - Light armour (Calloused hides) 4 Jungle Swarms [160 pts] - Hand weapons ++ Special Units [96 pts] ++ 3 Terradon Riders [96 pts] - Hand weapons - Javelins - Light armour (Calloused hides) ++ Rare Units [445 pts] ++ Ancient Stegadon [230 pts] - Hand weapons - Javelins - Great horns - Giant bow Stegadon [215 pts] - Hand weapons - Javelins - Great horns - Giant bow --- Created with "Old World Builder" [https://old-world-builder.com]
Yeah I was chatting to a competitive lizardmen guy on YT (who actually does tournaments) and he firmly believes doubling down and creating a block or Saurus is a mistake. Just pay the 10 Saurus tax and move on. Can't argue with it, even if I think it's a little lame from an aesthetic and lore perspective.