Poll: Stranded on a deserted island, which do you choose? + wild card round (page 5)

Discussion in 'General Chat' started by NIGHTBRINGER, May 22, 2019.

?

As per the original post, stranded on a deserted island, which do you choose?

  1. A

  2. B

  3. C

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  1. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    I revive this thread by throwing ChatGPT (ChatGPT-4, specifically the version known as GPT-4-turbo (also referred to internally as gpt-4.5 by many) into the mix. I feed it the same info that was provided in the original picture.




    Group 1: The Chaotic Gambit

    • Companions:
      • 2 lesbians (1 cute, 1 plain with bad personality)

      • Cute one dies after 3 years
    • Gear:
      • Hunting rifle with 300 rounds

      • 15 years' worth of booze (assume high-proof)

      • $10 million in gold coins
    Strengths:
    • Combat dominance early on — 300 rifle rounds = safety from wild animals for years.

    • Booze = multipurpose tool:
      • Fire starter, wound disinfectant, barter item, nerve calmer, sleep aid
    • Fishing handled by the plain woman (assuming cooperation)

    • Gold is a huge post-rescue reward (financial endgame)
    Weaknesses:
    • High emotional volatility: Losing one person early = trauma; the other is unpleasant for the remaining 17 years.

    • Finite defense: Once the ammo’s gone, you're vulnerable.

    • Limited food tools: No mention of nets, poles, preservation, etc.

    • Gold is useless during actual survival — just dead weight.
    Mental Health Outlook:
    Rough. Alcohol helps, but long-term companionship is strained. The early death and bad personality dynamic can make 20 years feel longer than they are.

    Group 2: The Tropical Romance
    • Companions:
      • 1 hot, sweet, emotionally fulfilling woman who’s down-to-fool-around
    • Gear:
      • Fishing net + 2 poles + full tackle

      • Freezer that runs forever

      • Solar-powered MP3 player
    Strengths:
    • Food security = excellent
      • Tools allow consistent catches

      • Freezer lets you store tons of fish — even build reserves for the rainy season
    • High morale
      • The romantic, sweet companion provides emotional support, intimacy, and psychological stability

      • MP3 player provides music = mood regulation, nostalgia, sanity
    • Low friction life — no tension, no violence
    Weaknesses:
    • No weapons or defenses — vulnerable to animal attacks

    • No medical or alcohol tools

    • No post-island riches or escape plan

    • Long-term risk: if fishing fails (injury, sickness), you have no backup food plan
    Mental Health Outlook:
    Very good. Consistent companionship, music, and daily structure = strong psychological resiliency. Just don’t get eaten by a tiger.

    Group 3: The Solo Survivalist
    • Companions:
      • 2 male Rottweiler puppies (trained and loyal)
    • Gear:
      • Dog food (5 years)

      • 2 throwing knives + Ka-Bar knife + sharpening stone

      • Prebuilt small shelter

      • 3 tons of marijuana

      • Acoustic guitar

      • Wrecked sailboat (can be repaired in 12 years, lets you leave 8 years early)
    Strengths:
    • Best long-term plan: You can escape after 12 years — no other group offers that

    • Self-sufficient survival gear
      • Knives = permanent weapons

      • Shelter from day 1

      • Dogs = companionship, defense, early warning system
    • Morale management tools:
      • Weed + music + dogs = calming trifecta
    • Steady project (the boat) gives purpose, structure, and long-term hope
    Weaknesses:
    • No humans = potential for loneliness or mental health decline

    • No food tools beyond eventual hunting with knives

    • No medical supplies

    • Once dog food runs out, you’re feeding them from your own catches or scraps — that can get hard
    Mental Health Outlook:
    Good — if you’re an independent, introspective person who thrives on structure, projects, and animal companionship. But the lack of human interaction could wear thin after a decade.

    upload_2025-5-25_17-22-55.png
    Final Rankings (Overall Viability)
    1. Group 3The Strategic Soloist
      Best all-around plan for someone who doesn’t need constant social interaction. You have dogs, weapons, morale boosters, and an escape. High autonomy, strong defense, and long-term hope.

    2. Group 2The Peaceful Pair
      Ideal if you want comfort, emotional connection, and a low-friction lifestyle. Best short-to-mid-term quality of life. Just pray the animals don’t get you.

    3. Group 1The Chaotic Survivalist
      Most volatile group. Great tools, short-term firepower, and a gold payday — but emotionally draining, socially risky, and ultimately unsustainable.
     
  2. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    As this discussion had previously (d)evolved into whether or not survival was even possible at all, regardless of which group was selected, I extended the question to ChatGPT:

    Great extension — and a worthy thought experiment. Let’s break it down based strictly on what we know from your scenario and who we're imagining:

    The Survivor Profile:
    • Average adult male

    • Good physical condition

    • Untrained in survival, hunting, first aid, etc.

    • Generally educated — basic common sense, can follow instructions, knows basic problem-solving
    ️ The Island Conditions (from your setup):
    • Hot and sunny ¾ of the year; rainy the other ¼

    • Vicious wild animals present (we don’t know the species, but assume predators exist)

    • No rescue for 20 years unless the group includes a workaround (Group 3’s sailboat)
    Base Scenario — Alone with nothing:
    If this man had no group, no gear, no shelter, no weapons, just dropped onto the island naked or nearly so…

    Odds of survival: <5%
    • First few weeks = critical danger — dehydration, animal attack, infection, heatstroke

    • No modern human lasts 20 years like this unless they become the next Cast Away miracle story.

    • He’d need a lot of luck and intelligence, and even then it’s unlikely he survives past year 1.
    ✅ With Group Support (1–3):
    Assuming he’s placed into one of the three groups we discussed earlier — we can revisit each to gauge how much his average-ness affects the odds.

    Group 1 (Chaotic, armed, gold)
    Odds of surviving 20 years: ~40–50%

    • Early survival is secured by the rifle (300 rounds = a lot of control over the local environment for 5–10 years).

    • The fishing companion provides food, assuming the social tension doesn’t implode.

    • The death of one companion and the grating personality of the other creates serious psychological challenges.

    • He has no farming gear, no escape route, and once the rifle runs dry, he's vulnerable.
    ➡️ He survives only if he maintains self-control and doesn’t end up in conflict with his only remaining human ally. A coin toss.

    Group 2 (Peaceful, romantic, fishing tools)
    Odds of surviving 20 years: ~60–70%

    • Food is consistently available via poles + net + freezer

    • No predators means death is unlikely unless there’s an animal attack, which is a risk due to no weapons

    • The emotional balance of a sweet companion and music helps mitigate breakdowns

    • But: if either gets injured or sick, it’s very hard to recover (no medkits, no weapons, no shelter mentioned)
    ➡️ Best chance for a sane, stable life — assuming predators don’t strike.

    Group 3 (Solo survival, dogs, tools, weed, boat)
    Odds of surviving 20 years: ~75–80% (if he makes it through the first 2 years)

    • Shelter is immediate

    • Dogs help with defense and alert systems

    • Knives + dog protection = enough to hold off smaller predators

    • Mental health tools (weed, guitar, structure from repairing the boat) are underrated here — they slow psychological erosion

    • If he learns how to hunt and maintain the dogs, and stays motivated to repair the boat, he not only survives — he leaves early
    ➡️ If he’s not emotionally dependent on human interaction, this is the most viable route.

    Overall Conclusion:
    Is it a fool’s errand?
    Not necessarily — but it's damn close unless you're placed in the right conditions.

    Even with good health and basic intelligence, the average untrained person only has a solid chance of surviving if they start with:

    • Tools

    • At least one dependable companion

    • A way to handle wild animals

    • A way to preserve food

    • A strategy for staying mentally intact over decades
    Final Verdict:
    If the average man is:

    • Alone and unequipped → He's dead.

    • With Group 1 → A coin flip.

    • With Group 2 → Lives a calm, risky life.

    • With Group 3 → Most likely to survive and escape, assuming moderate competence.
     
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  3. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Considering my original vote was for option n. 3, i'm happy with it. ;)
     
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  4. CaniusLanium
    Skink

    CaniusLanium Member

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    All the living things just sounds like burdens when I'm already struggling to survive to begin with. But pick A anyway because I don't smoke weed
     
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