Lord: Old Blood- Cold One, Great Weapon, Dawnstone, Glittering Scales, Potion of Foolhardiness Heros: Skink Priest- level 2, lore of Beasts, Dispell Scroll Skink Chief- Ripperdactyl, light Armour, Sword of Striking, Enchanted Shiels, Egg of Quango Core: Saurus Warriors x25, Full Command Skink Skirmishers x12 Special: Bastiladon- Solar Engine Ripperdactyl x4 Rare: Ancient Stegadon, Sharpen Horns Razordon, Extra Handler So my OB is going into the unit of saurus warriors. My skink chief will fly very close to my unit of Rippers since he can't join them. This way he can add the much needed punch to that unit or break off and hunt war machines on his own. I chose one skink priest as opposed to 2. Because I brought a Bastiladon and it will require the use of some of my casting dice. Plus I really want that solar engine to go off. So what do you think?
I have a very similar list for the next 1500 point tourney. One priest at lvl 2 is perfect with the solar engine
I would consider getting rid of the Sword oof Striking for your chief and give him the Dragonbane Gem. This helps a lot to protect him from most magic missiles which are prone to take him out. He's adding punch through the Egg, not his attacks anyways. Very much like the list apart from that =)
Yeah I was looking at that Dragonbane Gem, I may just do that. What about the iron cruise icon. Do you guys think this is a competitive enough list at 1500 points?