So.. I am going to face a frost phoenix today. My last time (and first) facing one was a disaster, since it have fly, nice stats and -1 str rule it ate my army by it's own. But i have been thinking about one possible way to deal with it. What about trying to deploy a ancient steg across the table, get him 18 inches away, use hand of glory* for poison shooting (and stand and shoot) and hoping that frost phoenix get a failed charge. If it can make the charge against my steg it might already have some wounds taken and then if possible i want to be able to get a charge with some scar-vet cowboys into the battle. What ya think? Plan B: swap a spell for spirit leach and zap the bird with it.
SO: Hope you can get your magic off on your steg. Hope to wound the frozen bird with poison. Hope that it doesn't reach you with the charge. That's a lot of hoping. What if you doesn't get the spell off, makes no wounds on it and it succesfully charges you?
Good point! Well, i find it hard to deal with the bird so that was the best i could come up with so far. Keeping some cowboys with cold ones on stand by if the bird actually get the charge is kind of back up. As they have GW they will still wound on 4s. But if i am lucky, some of you more experienced players can point out some obvious way i missed when planing on how to deal with that bird.
yeah, kroxis can wound on 4's and always strike last anyways. I would go with a unit of 6+ so that there is another couple of wounds to go around from shooting if the HE get first turn. Might as well use a cowboy too. My rule is to never leave home without one. Ever.
The issue with this is why would your opponent let you charge his Big Expensive Flying Monster with M6 troops? In my last game against a Frost Phoenix I used a combination of Chameleon Skinks, and spells to take it out. But this was after it did a number to my army so I don't think I have good suggestions haha.
I understand the value of the frostie since my other army is HE. I never said charge the bird, though M6 isn't anything to dismiss, just use them against it. Usually that bird will flank charge a unit of saurus or some other block to aid in combat. If you also have chamos that bird will want combat "cover" as soon as possible so it may be in combat before his blocks. Just keep the krox close to you blocks so they make sure to counter-charge the bird early. This might encourage smaller units of 3 krox instead of larger blocks of 6. Same tactic can work with your cowboys, though I feel cowboys are better utilized against the HE infantry.