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8th Ed. Fanatics!

Discussion in 'Rules Help' started by Crillaz, May 4, 2014.

  1. Crillaz
    Cold One

    Crillaz Member

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    Hi guys.

    Anyone here playing orcs n goblins? Or anyone else who have knowledge about rules for fanatics.

    I know that the fanatics are released when an enemy comes within 8".

    But,

    What happens with the night goblin unit if he is moving within 8". Does he stop when fanatics pops out?
    Same if he is charging. Does he stop the charge at 8"?

    If not, will he charge into the fanatics if they are released forward and gets to low random movement. Or will the charge be stopped 1" before fanatics?

    Thank you.

    /Crillaz
     
  2. Lizardmatt
    Troglodon

    Lizardmatt New Member

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    If you are charging/being charged, you pause movement 8" out, resolve fanatics and then keep moving.

    This means, if the night goblins are charging you and the fanatic only goes 5", they will end up moving into the fanatic (which kills it) and taking 2D6 S5 AP hits.
    If the fanatic moves into you, it moves through and does a D6 hits. If you move into it, it does and does 2D6.
    If you are doing a remaining moves, you can stop moving after the fanatics are loose.

    -Matt
     
  3. Crillaz
    Cold One

    Crillaz Member

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    Thank you. :)

    I thought the fanatics died when they moved into contact with a unit.
    So if their random move makes them walk into contact with a friendly unit, for an example the night goblins. What happens then? Does it die and do 2d6 hits or move through?

    /Crillaz
     
  4. Ondjage
    Razordon

    Ondjage Member

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    Nop, D6 hits and bounce through
     
  5. Crillaz
    Cold One

    Crillaz Member

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    ok. Thanks
     
  6. themuffinman873
    Chameleon Skink

    themuffinman873 Member

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    What does this mean? if I move or march I can choose to stop once fanatics pop out (but am still held to whatever charge distance I rolled if charging)?
    So the idea would be to begin marching into NG, pause at 8" and eye your opponent expecting them to remember their fanatics, then when the coast is clear, keep on marching.
     
  7. n810
    Slann

    n810 First Spawning

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    the usual solution... Kills it with Skinks.

    :jimlad:
    :jimlad:
    :jimlad:
    :jimlad:
    :jimlad:
     
  8. Crillaz
    Cold One

    Crillaz Member

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    Yeah.

    The skinks works wonderful against them. Its just sad that you have to "waste" 10 javs against it.
     
  9. hdctambien
    Terradon

    hdctambien Active Member

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    That's exactly what it means.

    Besides charging and stupidity you're not required to do anything in movement. You can say "I'm moving forward 8 inches" and then only move your unit 2". So when fanatics pop out, you are under no obligation to keep moving into them!

    If your opponent doesn't seem to be on top of things, I would even as "does that unit have fanatics?" when you get 8" away.
     
  10. hardyworld
    Kroxigor

    hardyworld Active Member

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    I concur with hdctambien. And I always ask my opponent the question once I am within 8" of a possible fanatic holding unit, and then continue to move on from there if I desire. It's my movement phase, I'm not going to expect my opponent to watch my models' movement like a hawk, measuring where my models are while I move them. But this assumes both players are experienced with such aspects of the game.
     
  11. Pofadder
    Cold One

    Pofadder New Member

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    The fanatics die if they hit any kind of terrain, or roll any double on their random movement dice.

    I always draw them out with chaff units like skinks, terradons or a small unit of chamos. Its rarely worth it (IMHO) to let them do their worst against any of our other units. Even more so with manglers.

    they can cause too much dmg for their points cost if allowed to leave their bloody skidmarks through our units

    That one round of poison shooting and/or magic to kill them is well worth it:)
     
  12. lizard_sNow
    Cold One

    lizard_sNow Member

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    remember that Walk between Worlds is great for bringing out the fanatics. That is what I did with my HE Ellyrian Reavers. They would pop the fanatics when they would get within the 8" and I'm not worried because the reavers take no damage. This can work with our vanguarding fliers because they can continue flying right over the enemy units for the rest of the move.
     
  13. D43m0nSp4wn
    Saurus

    D43m0nSp4wn New Member

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    Flyers on the march are excellent for fanatic popping, particularly as they are skirmishers so you get plenty of options for reforming and pivoting during the movement phase.

    Simply move within 8" and then pivot out of the way of the newly emerged fanatics.

    Also speaking from the perspective of someone who is also a Goblin player, I'm amazed that people forget their fanatics. Its one of the highlights of the game for me to set them loose and watch as they cause catastrophic damage to my enemy/me/themselves.
     
  14. blackrainbow
    Saurus

    blackrainbow Member

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    As OnG was my intro army into WFB, and I ran nothing but NG, trust me when I say your opponent WILL tell you at that 8" mark. They are watching, fanatics are not cheep and they want to get their points worth out of them. That being said, it is very polite of you, or anyone who reasonably expects fanatics, to pause, glance up and see if they have a crooked smile and are reaching for their dice. If not, move on and unless they are brand new, if they try to get the fanatics out next round and say they forgot just tell them the fanatics died when they ate their magic mushrooms that provide the crazed buff and are lost.
     

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