Slann
Scalenex
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I can see A LOT of equally valid interpretations and I'm interested in what others think.
Is it a force field that stops attacks before they hit the target? If it's a force field, what happens when attacks hit? Is it visible when the warded person isn't being threatened? Does it come with sound effects?
What about dumb luck? The bullet is deflected off the target's jewelry, a gust of wind catches the arrow, the enemy weapon splinters apart before hitting or at least hits with the blunt side.
What about unreliable invincibility? The attack hits but rebounds like it hit a brick wall, sometimes. Does THAT come with sound effects? Or alternatively it still hurts a bit, but it doesn't really wound. So a warded sword wound is no more debilitating than stubbing your toe or a small cut on your finger got while trying to convert models into zombies with a dull exacto knife.
I can't make up my mind or rather I think every Ward save would be different. I think Slann would have a forcefield. Attacks would stop short of the Slann and his palanquin without any drama. No clashes or bouncing, they just stop. If it was a projectile it would fall fairly slowly.
I think most non Slann with Ward Saves of 4+ or better would have similar force fields although they would be louder or brighter. A Tzeentch powered Ward might have the attacking projectile turn into dust and a purple aura. A Ward save from the Horned Rat might be accompanied with high pitched laughter and a green glow.
I think most 6+ ward saves would manifest as dumb luck or wounds that are surprisingly mild. Maybe there'd be a cosmetic effect like a brief glowing of protective talismans or tattoos but it'd be so mild you might miss it. I just don't see them as reliable enough to justify a literal force field. I think the Opal Amulet and other one use Ward saves would fall under this though I could see a case for a force field popping up once in a dramatic fashion.
I think Magic Resistance would just have the spell wash over the target as harmlessly as water off of a ducks back. When the spell is done there would be no evidence it every happened at all. Same with special ward saves versus flaming attacks though I can see a case for fire being rapidly snuffed out. I could see a spell being erased or deflected but I think that is a better literary reaction to something being dispelled.
Phoenix Guard are emboldened by the knowledge of the exact manner of their destined death and they have 4+ Ward saves. That's potent, but I don't think a force field is appropriate. I imagine their Ward Saves are a borderline precognition ability to deflect blows before they come. Even with artillery they probably look like Wonder Woman deflecting shrapnel. I don't see this method of Ward Saves being appropriate for non-elves.
I imagine bad asses like Dwarves and Orcs with Ward Saves might lean towards the "just a flesh wound" camp. or "NOTHING can penetrate my armor!"
It's the 5+ Ward Saves I'm less sure of. Seems to weak for a force field. Seems too strong for the unit to just be lucky. What does it look like when a Daemon avoids getting injured entirely? What happens to a unit of elf whose High Magic caster is stacking on Ward Saves? I could see a Khorne or Slaaneshi daemon could deflect hits or dodge them supernaturally well, a Tzeentch daemon having freakishly good luck, and a Nurgle Daemon having hits merely take off a tumor or something they can live without. Part of me thinks they should have a universal ward save mechanism since they have universal Ward Save.
Is it a force field that stops attacks before they hit the target? If it's a force field, what happens when attacks hit? Is it visible when the warded person isn't being threatened? Does it come with sound effects?
What about dumb luck? The bullet is deflected off the target's jewelry, a gust of wind catches the arrow, the enemy weapon splinters apart before hitting or at least hits with the blunt side.
What about unreliable invincibility? The attack hits but rebounds like it hit a brick wall, sometimes. Does THAT come with sound effects? Or alternatively it still hurts a bit, but it doesn't really wound. So a warded sword wound is no more debilitating than stubbing your toe or a small cut on your finger got while trying to convert models into zombies with a dull exacto knife.
I can't make up my mind or rather I think every Ward save would be different. I think Slann would have a forcefield. Attacks would stop short of the Slann and his palanquin without any drama. No clashes or bouncing, they just stop. If it was a projectile it would fall fairly slowly.
I think most non Slann with Ward Saves of 4+ or better would have similar force fields although they would be louder or brighter. A Tzeentch powered Ward might have the attacking projectile turn into dust and a purple aura. A Ward save from the Horned Rat might be accompanied with high pitched laughter and a green glow.
I think most 6+ ward saves would manifest as dumb luck or wounds that are surprisingly mild. Maybe there'd be a cosmetic effect like a brief glowing of protective talismans or tattoos but it'd be so mild you might miss it. I just don't see them as reliable enough to justify a literal force field. I think the Opal Amulet and other one use Ward saves would fall under this though I could see a case for a force field popping up once in a dramatic fashion.
I think Magic Resistance would just have the spell wash over the target as harmlessly as water off of a ducks back. When the spell is done there would be no evidence it every happened at all. Same with special ward saves versus flaming attacks though I can see a case for fire being rapidly snuffed out. I could see a spell being erased or deflected but I think that is a better literary reaction to something being dispelled.
Phoenix Guard are emboldened by the knowledge of the exact manner of their destined death and they have 4+ Ward saves. That's potent, but I don't think a force field is appropriate. I imagine their Ward Saves are a borderline precognition ability to deflect blows before they come. Even with artillery they probably look like Wonder Woman deflecting shrapnel. I don't see this method of Ward Saves being appropriate for non-elves.
I imagine bad asses like Dwarves and Orcs with Ward Saves might lean towards the "just a flesh wound" camp. or "NOTHING can penetrate my armor!"
It's the 5+ Ward Saves I'm less sure of. Seems to weak for a force field. Seems too strong for the unit to just be lucky. What does it look like when a Daemon avoids getting injured entirely? What happens to a unit of elf whose High Magic caster is stacking on Ward Saves? I could see a Khorne or Slaaneshi daemon could deflect hits or dodge them supernaturally well, a Tzeentch daemon having freakishly good luck, and a Nurgle Daemon having hits merely take off a tumor or something they can live without. Part of me thinks they should have a universal ward save mechanism since they have universal Ward Save.
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