Terradon
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Ixt said:Wise Kroxigor said:5/6 x 5/6 x 5/6 x 1/3 = 19.3% chance to instantly kill a monster.
The cannon will deal damage 57.87% of the time, just will deal less than 5 wounds.
60% chance to auto-hit & wound with no armor saves is pretty remarkable, especially since it comes with such little risk.
Wise Kroxigor said:Now I don't want to stomp on anyone's thoughts on cannons, I have no first hand experience, but it does seem like cannons will usually take 2 turns to kill a monster, especially factoring in terrain that a monster can hide behind potentially. In 2 turns, you are guaranteed 1 turn, so you had better use it to neutralize that cannon or get your monster into combat.
This is very poor reasoning which, again, highlights how grossly overpowered cannons are. If the monster has Fly, then this carries some weight.
Also: if they go before you, you've effectively got just one turn, right? Enough time to put the monster on the tabke, move it, and take it right back off.
Wise Kroxigor said:I'm sorry if this is off topic, I just want to understand why people hate cannons so much...
Play against someone who fields 2-3 cannons a couple of times. It's point-and-click for them.
Especially so if you only have a monster or 2.
Take 1 monster - you have a 20 % chance of instantly getting killed. Against 3 cannons, that means you have 20%+20%+20% chance of losing that monster. we are pretty close to a 50% chance of outright losing a monster with no chance of preventing it. Worse, if the enem goes first, you can't even protect it with magic.
And what you also need to remember, is that the cannons don't stop working after they killed all your monsters. They are still free to bomb anything they want. Less effective, sure, but they will still be wrecking everything they hit. So you NEED to dedicate something to hunt them, which easily costs as much as the cannons themselves. Before you get to them, they'll almost always have killed a monster or two, that often costs twice as much as itself already.
Cannons are always worth bringing, because they'll at least be killing their own point-cost, and likely making the enemy waste an equal amount of points on top of that if they don't want to get bombed the entire game. The misfire isn't that dangerous, and wont destroy it even close to often enough to be any drawback you worry about.
Heck, I have a Skaven army, which have some worse misfires than, say, dwarves, and even those misfires aren't enough to make them any less auto-include. And they have to roll for the strength as well. I often feel I have to exclude them from my list if I want a game that is even remotely fun.
It's just absurd. I really hope they remake cannons for the next edition. I don't want them to be useless, just not as brokenly good as they currently are.