Temple Guard
KingCheops
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Here's the HE deathstar I've been having problems with. From my friend:
And here's what he says about the Old Blood:
Pretty much seems to come down to getting Dwellers and Final Transmutation off. As soon as any unit gets near this thing it seems to go poof.
Annoited Blade of Leaping Gold, Glittering Scales - 305
Archmage Lv4 Beasts - 225
Prince Sword of Battle - 200
Lords = 730
Noble BSB Extra Hand Weapon - 97
Noble Extra Hand Weapon - 72
Noble Extra Hand Weapon - 72
Noble Extra Hand Weapon - 72
Noble Extra Hand Weapon - 72
Mage lv2 High Magic Dispel Scroll - 145
Mage lv 2 High Magic Mask of Terror, Ring of Furry - 170
Heroes = 700
Spearmen 50 FC Banner of Swiftness - 495
Reavers 5 - 80
Reavers 5 - 80
core = 655
SkyCutter BT - 120
Bolt Throwers 4 - 280
2485
Usually set up with the BTs in the middle then the horde on one side or the other with the skycutter. Reavers run around and make themselves annoying. Then I slam sweep the horde around and charge into the sides. People tend to hunker down in a corner so I move up and get a flank usually - cause they can't properly move about. Then smashy smash!
Casting order: Drain Magic on the Skycutter, Drain Magic on the Skycutter, then two more HM spells. I tend to throw 2 dice at the spells - since I have +3 to cast. Once I get 3 spells off I stop. Then switch to beasts.
Beasts casting when not in combat: Amber Spear or Curse of Anaheir
Beasts in combat - 5 dice to Savage
So output of attacks: 62 attacks at Str 7, then 30 at str 3
As I said, this is a little inefficient. My current build is:
Annoited Blade of Leaping Gold, Glittering Scales - 305
Archmage Lv4, Talisman of Endurance (5++) Beasts - 255
Archamge Lv4 High, Book of Hoeth, Talisman of Pres (4++) - 320
Lords = 880
Mage Lv2 High Magic, Dispel Scroll, Mask of Terror - 170
Noble, Xtra HW, Armour of Fortune (5++) - 107
Noble, Bsb, Armour of Destiny (4++) Xtra HW - 147
Spearmen 50 FC Banner of Swiftness - 495
Reavers 5 - 80
Reavers 5 - 80
core = 655
SkyCutter BT - 120
SkyCutter BT - 120
Bolt Throwers 4 - 280
2479
This one I only need 2 spells to get 3++ and even 1 gives me 3 people in the front with 3++ and two with 4++ which lets me do a full wall of characters and wards. The skycutters go in with the column and provide impact hits. My overall attacks are less but I can more reliably get them all (10 wide you tend to have 2 or 3 characters hanging out cheering the others on.) I auto break steadfast and I can run people down. Haven't run this one yet but am going to at Chop this month. See how it goes. Might trade out the BSB to be a Seahelm to let me reform if I get flanked.
And here's what he says about the Old Blood:
I usually trickle cast the HM spells then throw 4 dice at Savage. however, if he blocked me with 1 old blood I would challenge with the Annointed and neuter him (-1 to hit, 6 attacks ignoring armour on 6s to wound - this is without Savage) then run him down with combat res (+5 static then any I get in the challenge).
the old blood would have 5 attacks hitting on 5s ( 1.66667 hits) wounding on 2s (1.3888 wounds). I assume no armour on my guy. But 3++ - re-roll successful from OTS would be approx (0.9258 wounds to me.)
I have 6 attacks on 4s re-rolling (4.5 hits) wounding on 5s, with sixes ignoring his armour ( 0.75 wounds normal + 0.75 wounds ignoring armour) he saves 2+ I assume so 0.75 + 0.125 or 0.875 wounds - if he has a ward save he washes me out but I still win by 4
he is taking break on 5 maybe with a re-roll depending.
still - odds are ever in my favour....
If I get savage then I nuke him.
9 attacks (6.75 hits) wounding on 2s (1.125 wounds with no armour and 4.5 wounds with armour) 1+ armour goes to 5+ ( 1.125 + 1.5 wounds) - so approx 2.625 wounds
I now win by 6
Although the 10 char unit is actually less efficient than 5 in the front with 10 ranks of 5 spears - French Imperial Column style - crash in an negate all steadfast and run people down!
Pretty much seems to come down to getting Dwellers and Final Transmutation off. As soon as any unit gets near this thing it seems to go poof.