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8th Ed. Have skinks, will buff.

Discussion in 'Lizardmen & Saurian Ancients Tactics' started by spawning of Bob, May 6, 2015.

  1. spawning of Bob
    Skar-Veteran

    spawning of Bob Well-Known Member

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    Riddle me this batman:

    You have a unit of javelin wielding skinks in close firing range of their target unit.

    You have got some lazy power dice and the option of casting either;

    ☻Wyssan's Wildform - increase the strength of those javs to 4, reducing the target AS by one and increase the odds of a non poisonous hit getting through the toughness barrier

    OR ☻Hand of Glory on ballistic skill - increase the number of non poisonous hits by 50%

    ☺What would you auto choose?
    ☺What target or range variables would change your mind?
    ☺When would you choose to boost HoG?
    ☺What if you had Harmonic convergence (re-roll ones) or Enchanted Blades of Aiban (+1 to hit, magical, armour piercing) as other spell options?
     
    Scalenex likes this.
  2. laribold
    Cold One

    laribold Active Member

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    Ignoring all other variables (# of skinks, target unit etc) I think I'd go with Wildform.

    Guaranteed +1S/T over a d3 roll that may well give you not much of a boost.
    You're at close range so you'll be hitting on 4s anyway which is good enough. Then your skinks are S4 for the ensusing s&s and S4/T3 upcoming combat.

    Even with the other spell options, I think I'd still go with Wildform.
     
  3. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Agreed!
     
  4. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

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    It's not really much of a riddle since you can math your way out of it. Personally I'd find it too much trouble for something as situational like this :)

    I do, however, think that most of the time Wyssan's Wildform will win this one. Against T3 with no armour save it'll be equally beneficial to gain +1 BS or +1S, however the minute you add any kind of armour save Wyssan's Wilform will win due to affecting two factors (tougness AND armour) while +BS only affects a single factor (To Hit).

    Then there's the obvious follow up - what after? Well if we're going to take a charge the +S (and toughness lul) will help in close combat where as the +BS is now suddenly useless.

    Usually though I wouldn't augment skink anyway though :p
     
  5. DonCheadle
    Skink

    DonCheadle New Member

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    Hand of Glory seems better placed on Blowpipe Skinks honestly.
    Also Wyssan's brings an additional boon in form of +1 T.
     
  6. Lord Grok Of Xillaqua
    Kroxigor

    Lord Grok Of Xillaqua Well-Known Member

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    Wyssan's Wildform is the better choice for Javalin skinks, Hand Of Glory for Blowpipe skinks. Wouldn't use any other variations.
     
    Last edited: May 27, 2015
  7. Scalenex
    Slann

    Scalenex Keeper of the Indexes Staff Member

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    Unless the variation was Light of Battle on some suicidal Skinks in way over their head, but that's a pretty rare situation.
     
  8. Man0waR
    Kroxigor

    Man0waR Member

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    Okhams mind razor.

    S9 javelins if you are in slann ld bubble
     
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  9. Scalenex
    Slann

    Scalenex Keeper of the Indexes Staff Member

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    That would be using a sledgehammer to tap in a nail. Okkam's Mindrazor should be cast on big infantry blocks. Though it is fun to think of javelins hitting with the force of comets.
     
  10. airjamy
    Bastiladon

    airjamy Well-Known Member

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    Couldnt this be the basis of a crazy deathstar unit, a massive unit of Skrox plus characters with a slann in the back, while you hope for Okkams? Maybe Ethereal slann with Forbidden Rod? Might be very strong when it happens
     
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  11. borkbork
    Ripperdactil

    borkbork Active Member

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    Yes, it certainly is using a sledgehammer to tap in a nail. I can however totally imagine situations where this is totally necessary. Just consider those skinks as a mobile canon, which will come in handy if you are up against heavily armored flying characters that will run circles around your cowboys and temple guard.
     
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  12. Man0waR
    Kroxigor

    Man0waR Member

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    You are not casting okhams on skirmishers.
    You are casting Okhams in skink cohort horde with melee poison upgrade.

    20 shots at S9 = mayhem.

    Will they risk to charge and another 20 s9 shots in s&s? Answer is no.

    Although you can lower the Toughness to make s3 javelins harmful..
    We should double check the combo Arkadon + Shadow. As you can shoot into ongoing combats.
     

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