As the new and updated armies finally have arrived, we would like to know what the thoughts about the following various of monstrous/monster units in the 0.9.0 army book are. In this thread we would like to know the feedback regarding the usefulness of the unit; what they mannish according to what a monster should do and what they can and cannot do? Is the concept true to your idea about the unit, should it have had less or more value according to monstrous role in the game? Any other thoughts and ideas are more than welcome. Skinks Braves With Croxisaurus Croxisaurus With Great weapon With Halberd Skinks Skyriders Pteradactyles Pteradons Maceosaurus With Alter of Snake God With Sun Engine Triceratops With Sharp horns As Ancient Stegadon With Godly Engine Spinosaurus With Wizard Conclave With Predatory Roar With Poisonous Breath With Spite Poison Tyrannosaurus Rex Tyrannosaurus Bare in mind that these are still not the final rules, that will be the end results. It is still mainly up to you to playtest and make sure everything is balanced and in order.
Wait... so Tyrannosaurus causes fear but Tyrannosaurus Rex doesn't also... is Terror not a thing anymore ? and Fear seems to be missing from most monsters ??? do cold ones (raptors) not a 2 to armor any more ??
Disregard this post I looked at the rulebook properly. Note to self read rulebook better before asking questions