General: Scar vet on cold one 3x5 Knights Oldblood on carnosaur Skink Starseer And then running all the Knights as the firelance host will bring it to an even 1000. I'll be up primarily against Nurgle demons for this, so I expect to be much more mobile. I'll go for battleshock damage with the Knights charges buffed by curse of fates and the scar vets command ability, as well as the blood roar from the carno. There isn't a whole lot of variety in what I can do, so does this seem like a reasonable list to run, or should there be some changes?
Not much variety but it's a pretty good build, you're getting left out of the shooting phase though, so you might want to expand a bit and get some shooting.
I'm planning on adding some salamanders and maybe a bastiladon for shooting as I move up in points! Another expansion question I have, is the sunclaw formation worth investing if I know I'll be up against a fair amount of chaos demons?
I personally really like the sunclaw formation. Keep aggressive and this will work out great for you.