2998 460 Slann Cupped Hands of the Old Ones Dispel Scroll Bane Head Focus of Mystery The Focused Rumination Becalming Cogitation 365 Slann Dispel Scroll Plaque of Tepok The Focused Rumination Becalming Cogitation 390 Skink Priest Level 2 Ancient Stegadon with Engine of the Gods 390 Skink Priest Level 2 Ancient Stegadon with Engine of the Gods 118 Scar Veteran Light Armour Great Weapon Jaguar Charm 169 Scar Veteran Hand Weapon Shield Great Weapon Hide of the Cold Ones BSB 70 10 Skink Skirmishers 70 10 Skink Skirmishers 70 10 Skink Skirmishers 180 15 Saurus Warriors Spears 238 14 Temple Guard Standard Bearer 238 14 Temple Guard Standard Bearer 120 4 Terradon Riders 120 4 Terradon Riders Looking for feedback. I know it is character heavy, however I am trying to capitalize on the great stats of the Scar Vet, and still run solid magic. Not having miscast protection on the second slann worries me, but I really like the make up of the list. So let me know what you think.
Are you looking for a list for the Ard Boyz tourney? If so i think the Jaguar charm will have a hard time getting off when and where you need it. I also am not running miscast protection on my second Slann. I would really recommend putting the BSB on a Slann and not the Scar Vet. The Temple Gaurd become damn near immpossible to break with the BSB. Also in a hard list enviornment i would reccomend more dispel scrolls. Also, give one of the EoTG priests Diadem of power. For 25pts you get to take two PD and turn them into Dispel dice. That would give you 12 DD along with the negate 6's is crazy! Offense is good, but i am concerned about defense as well considering the hard lists DE's and VC's can muster. Just my simple $0.02
Yea I typically do much of what you suggest...diadem, BSB on Slann etc. I was trying to get another decent block in there with the saurus, with the scar vet causing fear and in one of the scenarios he makes them stubborn!! You are prob right though and I should drop both scar vets, and try and work in some salamanders and better magic defense. grrrrrr
My combat list has a Skink Chief on Ancient Steg w/ War Spear and BSB. My Magic list has two Slanns one w/ BSB. Either way the units they are w/ are already stubborn! Go figure. I played in a local tourney where anyone within 12" on center became frenzied and hatred unitl beaten in CC. Kinda negated th eadvantage of Hatred that DE's have. But then, that's th efun of mixing scenarios at a tourney! Even though the unit would be stubborn in the one game consider the others too. I don't think it would be good for us to focus on one and then ba at a diadvantage for the other two. I like the terries. I can only field 1 unit of 3 or 4. Not sure Sallies would be essential. I only have one in my list w/ extra handler. More skirmishers or maybe a naked ranked skink cohort or two. (10 5x2) More dispel scrolls too!!!
And speaking of my 1 sally... For 80 skink eating points i'm thinking of dropping it for another unit of 11 skirmishers or maybe some magic items on the Slanns like Bane head and Spite Statue, Rod of Storms, etc... Of course it is an open list. Which might make them hesitate w/ their dispel dice and scrolls. It's so hard not to think too much!
I have had pretty mixed results on the salis but when they hit WOW they hit. However being as this is not going to be a "friendly" compitition they will prob not serve much of a purpose Vs Demons, Vamp Counts, HE and DE so you are probobly right in dropping them.