Slann
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Ninth Spawning
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I've been wondering wat exactly the use is of stardrake shields. Obviously being able to ignore -x rend is usefull, but I've been running into several issue with it.
1) Rend seems to be fairly rare, and mostly comes on units that do a lot of damage regardless (e.g. heroes, monsters). And altough its great and all that saurus warriors can ignore his rend they're not going to stop something on the scale of a rampaging carnosaur without some serious backup. Nor is the rend-protection going to help them slow him down all that much more.
2) It only ignores -x rend. Once you have more than x rend it does nothing. Which means that if you can get a unit with high enough rend the one defensive bonus saurus warrios/guards/Knights get is completly pointless.
3) It's not like saurus have an amazing save to begin. So it's not like people need to bring a heavy rend-focussed army to kill them. Which further makes rend-protection a bit superfluous.
4) Wouldn't pretty much any other defensive effect be more powerfull, even in the situations where the rend-protection actually does something? For example the liberators ability to re-roll save rolls of 1 seems to save my girlfriend far more wounds than my saurus avoid by not getting hit by the rend of her heroes & retributors.
So I'm wondering, in what situations does the rend-protection actually start to shine? Do I need to buff the crap out of my saurus so they become so hard to kill that rend actually becomes meaningfull against them? Or is it just a slightly odd ability that makes my units slightly more expensive while not doing all that much?
1) Rend seems to be fairly rare, and mostly comes on units that do a lot of damage regardless (e.g. heroes, monsters). And altough its great and all that saurus warriors can ignore his rend they're not going to stop something on the scale of a rampaging carnosaur without some serious backup. Nor is the rend-protection going to help them slow him down all that much more.
2) It only ignores -x rend. Once you have more than x rend it does nothing. Which means that if you can get a unit with high enough rend the one defensive bonus saurus warrios/guards/Knights get is completly pointless.
3) It's not like saurus have an amazing save to begin. So it's not like people need to bring a heavy rend-focussed army to kill them. Which further makes rend-protection a bit superfluous.
4) Wouldn't pretty much any other defensive effect be more powerfull, even in the situations where the rend-protection actually does something? For example the liberators ability to re-roll save rolls of 1 seems to save my girlfriend far more wounds than my saurus avoid by not getting hit by the rend of her heroes & retributors.
So I'm wondering, in what situations does the rend-protection actually start to shine? Do I need to buff the crap out of my saurus so they become so hard to kill that rend actually becomes meaningfull against them? Or is it just a slightly odd ability that makes my units slightly more expensive while not doing all that much?