Lizardmen list 395pts-Slann mage priest- focus of mystery, the focused rumination. Cupped hands of the old ones. BSB, war banner. 440pts-Skink Priest- lvl2 upgrade engine of the gods, plaque of Tepoc, dispel scroll. 145pts-Saurus scar vet.- burning blade of chotec , enchanted shield, light armour, cold-one. 275pts-Saurus temple gaurd 14 – standard bearer champion, statuette of spite 224pts-Saurus warriors- 18,FC, spears 224pts- Saurus Warriors- 18,FC, spears 225pts-cold one cavalry- 5, standard bearer, musician, 70pts-skink skirmishers- 10, total: 1998pts
The points for your slann and skink priest are both wrong, they should be 420 and 430 respectively. I will one day try a slann and saurus infantry force, but I think that although the scar vet and cold ones are mobile and hard hitting you would be better served spending those 370 points on a wider spread of mobility and harassment - two units of three terradons and a two more units of ten skirmishers. You could then replace the dispel scroll with the drop 6's ability on the slann as I think it probably works out as more PD stopped over the game, as well as any IF from the caster of choice.
well dumbledore, thank you for the feed back, however, in my personal experience, skinks are just cannon fodder, and as i already have some as an expendable unit, i dont see the point in adding any more. I have seriously thought about adding terradons as i have heard they are very good, but as of yet i own only one. This army was not designed to harass my enemy with toughness 2 creatures, and i feel that dropping one of my biggest hammer units for units designed to harass my opponent.