So here is my list for later 2day. Scar-vet, cold one, burning blade of chotec, mirror shield, light armour (probably last game ill take mirror shield)-160 Skink priest- LVL 2, Eotg, scroll, diadem-440 10 skink skirmishers-70 10 skink skirmishers-70 10 skink skirmishers-70 15 saurus warriors, banner and musician-198 5 cold one riders, banner and totem of huanchi, musician-230 Salamander w extra handler-80 10 TG with standard and musician-181 Comments? It exactly 1499 pts
even though i don't really have much experience with suarus, from what i've heard temple guard are just over priced suarus with out a slann; you could switch them out for terradons or more skinks. also, in my opinion mirrored shield is only affective when it with a lone character, like an old blood on carnosuar or a lone slann mage priest with higher state of consciousness, but over all pretty good. camo-skink
I know temple guard are *overpriced*... But I love em! The ten of them repeatedly become anvils.... (and I roll alot of 2's for armour saves...thank god for 2+) They repeatedly hold against retarded odds (like against 30 plaguemonks)...and then on the next turn they crush them, really, really badly. It's the high armour on them that I like, and they never seem to flee...unlike my saurus... (not sure why?) The overall plan of strategy here is to rush forwards on thhe flank with the cold ones and the salamander. The stegadon rider will stay in the center of the army spamming the gungan bubble. (lots of war machines) On both sides of the steg will be the TG and saurus, with skinks screening everything. The salamander can get rid of that pesky slave trick (where they force you to charge, and then get a flank...) by breathing fir on the poor slaves. The skinks are there not only as a meat shield, but to take down things like PCB`s (at a range) and more importantly, Juicy, unarmoured but powerful rat ogres. (60 shots will average on 10 poisoned wounds...there goes like 2 and a bunch of packmasters!) However, on my team I have the Tomb kings, and Im a bit torn about what to do....He brings carrion, so if we play right we can get the war machines with those...and his nifty scorpion, which we WILL tunnel! Also, warplightning isn`t very nice to cold ones...I think I might keep the mirror shield until it goes down to d6 str 5 hits in the new edition....thanks for the advice! And, how would you suggest I keep my TK friend alongside me....should he spam the movement spell
Haha, nifty scorpion indeed... my opponent is so terrified of mine that I have to tunnel it or he will repeatedly shoot it with spear chukkas... And yeah, the movement spell is the way to go. Many times the opponent will not realize how important it is because it causes no immediate harm to his troops...
The game ended on turn 4, and boy was it good! My saurus were as cowardly as ever, but we still pulled out close (didnt calculate)...and im never leaving my musician out ever again! (also, he rolled IR with warplightning...3 TIMES!!!) My cold ones were panicked and right by the board edge...they rolled a 9 for their rally test...I was so mad, I thought that the unit was doomed... but then I looked at that lovely 10 points I had decided to spend on a whim....thank sotek!!! deaths 18 skinks 3 carrion 1 priest 1 wounded priest (tk) sally wounded twice Other team 20 slaves, 3 rat packs 1 b orc big boss on chariot (skinks took chariot out, then tk chariots charged...) 1 wounded warlock (silly skaven! Dont hurt yourselves!) 9 night runners. The salamander fought off the 9 night runners, getting wounded twice in the process...the saurus charged to reveal it... 20 night goblins! (terror test failed...and they fled right into impassable terrain!) And a few odd rats! GLORY TO SOTEK!!!