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AoS General's Handbook finally announced !!

Discussion in 'Seraphon Discussion' started by Seraphage, Jun 26, 2017.

  1. Xlanax_lot
    Troglodon

    Xlanax_lot Well-Known Member

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    What is IIRC?
     
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  2. Nukes4life
    Saurus

    Nukes4life Member

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    If i recall correctly
     
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  3. Nielspeterdejong
    Terradon

    Nielspeterdejong Well-Known Member

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    Wait, those were just a few right? Weren't there more Allegiance abilities, but they just didn't mention them?
     
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  4. Nukes4life
    Saurus

    Nukes4life Member

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    Pretty sure that is it. The teleport mechanic is already very strong
     
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  5. Nielspeterdejong
    Terradon

    Nielspeterdejong Well-Known Member

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    I hope that that isn't just it, even with that one unit teleport our units neither pack much of a punch, nor are very tanky :C
     
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  6. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    I also hope there is more since one of them is situational and one is completely useless if you don't play that expensive frog.
     
  7. Xlanax_lot
    Troglodon

    Xlanax_lot Well-Known Member

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    As I understand it that is just the alluance ability.

    Than you have 3 command traits for slann, 3 command trairts for skinks and 3 command traits for Saurus

    On top of that we have artifacts, one of them allows you to unbind a spell automatically
     
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  8. Nielspeterdejong
    Terradon

    Nielspeterdejong Well-Known Member

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    Maybe they just went over the important ones? It did sound to me like there was more, since they didn't mention any of the commands or items, just what stood out.

    Hopefully we will get something like Scaly skin (ward save on physical), with maybe around 10" of the Slann you'd be able to ignore mortal wounds as well? It would help out tremendously with our poor Guards and their 1 wound.
     
  9. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Also TK's Liche Priest got a similar object by default... but an artefact, given to a Slann that can unbind on the whole battlefield, it's huge!
     
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  10. Xlanax_lot
    Troglodon

    Xlanax_lot Well-Known Member

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    I think the artifact is only eithin an 18" radius
     
  11. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    If so, it's less appealing...
     
  12. Nielspeterdejong
    Terradon

    Nielspeterdejong Well-Known Member

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    Indeed. If we don't get any spell lore, I'm just hoping we will have more traits that make us more tanky or lets us deal more damage. The 8th edition traits of predatory fighter and scaly skin were great!

    Maybe a Slann command trait that gives him more spell lore? Maybe from the Battlemage spell list?
     
  13. Captaniser
    Carnasaur

    Captaniser Well-Known Member

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    The new AoS box.

    [​IMG]
     
  14. LordRibbit
    Temple Guard

    LordRibbit Well-Known Member

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    Really exciting, the teleport ability is huge! Just a few potential combos off the top of my head:
    Stegadon- teleport then use the alpha ability to move D6 and re roll ones
    Starseer- curse of fates means your teleport unit could move on a 5-6 not to mention the re-rolls
    Bloodclaw starhost- buff the hell out of a unit/carnosaur and let them loose
    Kroak- teleport, balewind vortex and mortal wound lots of units that will now be in range

    Many many more synergies will work too (serpent staff, priestly trappings, scar vet on cold one command ability etc) so potentially buff a carnosaur in a bloodclaw so it has 7 jaw attacks, extra attack on 6's to hit, re-rolling ones, saves, runs and charges, 6's to wound is 6 damage, curse of fates so move on 5-6 when teleporting (only need an 8 to charge too with re-roll), either mystic shield or summon starlight. Now that will pack one hell of a punch!
     
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  15. m0gstar
    Temple Guard

    m0gstar Well-Known Member

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  16. Nielspeterdejong
    Terradon

    Nielspeterdejong Well-Known Member

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    Wait, why is the Starseer so much more expensive? O.O

    I like the change to the Oldblood on Carnosaur though!

    However, I don't like that our Bloodclaw Starhost is so much more expensive now, why do you think that is? It's up by 100 points!
     
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  17. LordRibbit
    Temple Guard

    LordRibbit Well-Known Member

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    Starseer is much more effective now if used properly and was undercosted anyway imo.

    Formations across the board are more expensive now so not just us, probably to encourage too many being taken at low point games
     
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  18. Nielspeterdejong
    Terradon

    Nielspeterdejong Well-Known Member

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    Ah, I guess that makes sense

    Also, does anyone have some leaks about the Seraphon traits? I already pre ordered it though XD
     
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  19. Kadanga
    Saurus

    Kadanga Active Member

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    I can be hard to make out, but skinks now cost 60pt for 10. And with the max-size point discount, its 200 points for 40 skinks. This to me, is game changing for seraphon. Shadowstrike just became outright insane, you can use two max-sized skink squads, ripppers and a skink priest for 790 points.
    The teleport is awesome, I hope its seraphon wide, not just for slann.
     
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  20. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Beware the dreaded snail!
     
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