Saurus
Kadanga
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Hey guys, the announcement thread for GHB2017 is going haywire with a lot of posts, which it should, we have got a lot to be excited about!
I am making this post to be a compilation of what we "know", for easier reading. Only post here if you have updates on what's coming for us. We can leave the cheering and discussion in the other thread
PLEASE NOTE that if it doesn't say confirmed below, take it with a pinch of salt
Allegiance ability: We get two new allegiance abilities (credit to @Nukes4life )
Master of Order: (Slann Only) Slann can dispell from the entire map and gets 6" extra range on doubles. confirmed via yesterdays pre-game stream.
Lords of Space and Time: We can try to teleport one unit a turn to a location at least 9'' from the enemy. with a d6 a 1 is a failure and the unit cannot move or charge, 2-5 is go but cant move and 6 is it can tp an move still. confirmed via yesterdays pre-game stream.
Artifact:
Incandescent "Recursion" (Name is definetly not confirmed): Roll a dice when it loses last wound, on a 3+ place it back on the board within 12″ (and more than 3″ away from enemy) with D3 wounds, no summoning points needed as happens before removed from play.) If it cannpt be moved, it remains in place.
Command Traits: Depends on which kind of hero you use: (credits to @Xlanax_lot ) Confirmed via last nights live stream.
The command traits for the Slann:
1. Teleport 2 units per turn.
2. Reroll rolls of 1 on cast and unbind.
3. The slann knows the spells of our skinks, (curse of fathe and starlight)
The skinks command traits:
1. +1 move and armor save if they are NOT riding upon a mount (troglodon).
2. Roll of a dice in the combat if your skink general is within 3" of an enemy hero, on a 4+ they suffer a mortal wound.
3. If the general is a Skink priest they can cast Celestial Rites ability twice. If it's not a skink priest they get the celestial rites ability.
Saurus command traits:
1. Reroll 1 failed hit roll in the combat phase for the general.
2. Reroll save rolls of 1 for the general.
3. Use inspiring presence and its own command ability.
Point values (based on a leak, not all are confirmed):
Unit.............Min.......Max.......Cost......Diff
Razordons.........1.........4.........40.......−20
Salamanders.......1.........4.........40.......−20
Skinks............10........40.......60/200....-20/-120 Confirmed
Saurus Warriors...10........40......100/360....0/-40 Confirmed
Bastiladon........1.........1.........280......−20
Stegadon..........1.........1.........240......−20
Troglodon.........1.........1.........180......−20
Lord Kroak........1.........1.........450......−90
Saurus Oldblood...1.........1.........120......+20
Skink Priest......1.........1.........80.......−20
Skink S-priest....1.........1.........80.......−20
EOTG..............1.........1.........220......−20
Old on Carno......1.........1.........280......−40
Scarv on Carno....1.........1.........240......−20
Kroxigor..........3.........12........160......−20
Saurus Knights....5.........20........100......−20
Terradon Riders...3.........12........120......−20
Battallions............Cost......Diff
Bloodclaw Starhost.....200.......+100
Dracothion's Tail......60........NA (New)
Eternal Starhost.......130.......+50
Fangs of Sotek.........100.......NA (New)
Firelance Starhost.....110.......+50
Heavenswatch...........200.......+100
Shadowstrike...........170.......+50
Starbeast Const........220.......+100
Sunclaw Starhost.......130.......+50
Thunderquake Host......170.......+50
I am making this post to be a compilation of what we "know", for easier reading. Only post here if you have updates on what's coming for us. We can leave the cheering and discussion in the other thread
PLEASE NOTE that if it doesn't say confirmed below, take it with a pinch of salt
Allegiance ability: We get two new allegiance abilities (credit to @Nukes4life )
Master of Order: (Slann Only) Slann can dispell from the entire map and gets 6" extra range on doubles. confirmed via yesterdays pre-game stream.
Lords of Space and Time: We can try to teleport one unit a turn to a location at least 9'' from the enemy. with a d6 a 1 is a failure and the unit cannot move or charge, 2-5 is go but cant move and 6 is it can tp an move still. confirmed via yesterdays pre-game stream.
Artifact:
Incandescent "Recursion" (Name is definetly not confirmed): Roll a dice when it loses last wound, on a 3+ place it back on the board within 12″ (and more than 3″ away from enemy) with D3 wounds, no summoning points needed as happens before removed from play.) If it cannpt be moved, it remains in place.
Command Traits: Depends on which kind of hero you use: (credits to @Xlanax_lot ) Confirmed via last nights live stream.
The command traits for the Slann:
1. Teleport 2 units per turn.
2. Reroll rolls of 1 on cast and unbind.
3. The slann knows the spells of our skinks, (curse of fathe and starlight)
The skinks command traits:
1. +1 move and armor save if they are NOT riding upon a mount (troglodon).
2. Roll of a dice in the combat if your skink general is within 3" of an enemy hero, on a 4+ they suffer a mortal wound.
3. If the general is a Skink priest they can cast Celestial Rites ability twice. If it's not a skink priest they get the celestial rites ability.
Saurus command traits:
1. Reroll 1 failed hit roll in the combat phase for the general.
2. Reroll save rolls of 1 for the general.
3. Use inspiring presence and its own command ability.
Point values (based on a leak, not all are confirmed):
Unit.............Min.......Max.......Cost......Diff
Razordons.........1.........4.........40.......−20
Salamanders.......1.........4.........40.......−20
Skinks............10........40.......60/200....-20/-120 Confirmed
Saurus Warriors...10........40......100/360....0/-40 Confirmed
Bastiladon........1.........1.........280......−20
Stegadon..........1.........1.........240......−20
Troglodon.........1.........1.........180......−20
Lord Kroak........1.........1.........450......−90
Saurus Oldblood...1.........1.........120......+20
Skink Priest......1.........1.........80.......−20
Skink S-priest....1.........1.........80.......−20
EOTG..............1.........1.........220......−20
Old on Carno......1.........1.........280......−40
Scarv on Carno....1.........1.........240......−20
Kroxigor..........3.........12........160......−20
Saurus Knights....5.........20........100......−20
Terradon Riders...3.........12........120......−20
Battallions............Cost......Diff
Bloodclaw Starhost.....200.......+100
Dracothion's Tail......60........NA (New)
Eternal Starhost.......130.......+50
Fangs of Sotek.........100.......NA (New)
Firelance Starhost.....110.......+50
Heavenswatch...........200.......+100
Shadowstrike...........170.......+50
Starbeast Const........220.......+100
Sunclaw Starhost.......130.......+50
Thunderquake Host......170.......+50
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