Hey guys, the announcement thread for GHB2017 is going haywire with a lot of posts, which it should, we have got a lot to be excited about! I am making this post to be a compilation of what we "know", for easier reading. Only post here if you have updates on what's coming for us. We can leave the cheering and discussion in the other thread PLEASE NOTE that if it doesn't say confirmed below, take it with a pinch of salt Allegiance ability: We get two new allegiance abilities (credit to @Nukes4life ) Master of Order: (Slann Only) Slann can dispell from the entire map and gets 6" extra range on doubles. confirmed via yesterdays pre-game stream. Lords of Space and Time: We can try to teleport one unit a turn to a location at least 9'' from the enemy. with a d6 a 1 is a failure and the unit cannot move or charge, 2-5 is go but cant move and 6 is it can tp an move still. confirmed via yesterdays pre-game stream. Artifact: Incandescent "Recursion" (Name is definetly not confirmed): Roll a dice when it loses last wound, on a 3+ place it back on the board within 12″ (and more than 3″ away from enemy) with D3 wounds, no summoning points needed as happens before removed from play.) If it cannpt be moved, it remains in place. Command Traits: Depends on which kind of hero you use: (credits to @Xlanax_lot ) Confirmed via last nights live stream. The command traits for the Slann: 1. Teleport 2 units per turn. 2. Reroll rolls of 1 on cast and unbind. 3. The slann knows the spells of our skinks, (curse of fathe and starlight) The skinks command traits: 1. +1 move and armor save if they are NOT riding upon a mount (troglodon). 2. Roll of a dice in the combat if your skink general is within 3" of an enemy hero, on a 4+ they suffer a mortal wound. 3. If the general is a Skink priest they can cast Celestial Rites ability twice. If it's not a skink priest they get the celestial rites ability. Saurus command traits: 1. Reroll 1 failed hit roll in the combat phase for the general. 2. Reroll save rolls of 1 for the general. 3. Use inspiring presence and its own command ability. Point values (based on a leak, not all are confirmed): Unit.............Min.......Max.......Cost......Diff Razordons.........1.........4.........40.......−20 Salamanders.......1.........4.........40.......−20 Skinks............10........40.......60/200....-20/-120 Confirmed Saurus Warriors...10........40......100/360....0/-40 Confirmed Bastiladon........1.........1.........280......−20 Stegadon..........1.........1.........240......−20 Troglodon.........1.........1.........180......−20 Lord Kroak........1.........1.........450......−90 Saurus Oldblood...1.........1.........120......+20 Skink Priest......1.........1.........80.......−20 Skink S-priest....1.........1.........80.......−20 EOTG..............1.........1.........220......−20 Old on Carno......1.........1.........280......−40 Scarv on Carno....1.........1.........240......−20 Kroxigor..........3.........12........160......−20 Saurus Knights....5.........20........100......−20 Terradon Riders...3.........12........120......−20 Battallions............Cost......Diff Bloodclaw Starhost.....200.......+100 Dracothion's Tail......60........NA (New) Eternal Starhost.......130.......+50 Fangs of Sotek.........100.......NA (New) Firelance Starhost.....110.......+50 Heavenswatch...........200.......+100 Shadowstrike...........170.......+50 Starbeast Const........220.......+100 Sunclaw Starhost.......130.......+50 Thunderquake Host......170.......+50
Just for reference (posted it in the other thread as well), this blogpost also mentions some stuff that might or might not be correct. I wonder about the point "no discount for missile" especially: https://aosshorts.com/ghb2017-warhammer-live-twitch-order-day/
I think it's just to tell us why some units that normally have a many of models havn't gotten access to massive regiments, such as high elf archers. I think the skinks are an exception since: A) They have an confirmed massive regiment point cost. B) They can work as a pure melee unit if equipped that way. I guess we'll see in a few days! @Aginor I'll look through the post by aosshort later today. At a glance most of what was written differed from my other sources hence I didn't include it. I'll update here later.
Fun fact: This whole thread will be pointless by Saturday, but it is so cool to be hyped and speculate and piece together stuff from leaks and other sources.
It's the best part! It's like playing detective, but with less murders... until the book is released!
Update: Clarified that we get two allegiance abilities, one only applies to Slanns. Added their names. Incandescent is an artifact, not an trait.
Fangs of Sotek formation is a Sunclaw starhost, an oldblood on carno and a slann. Also can include up to 4 of the other battalions. Bonus movement in the first turn, Oldblood can use command ability even if not the general, +1 to bloodroar. Dracothian's Tail Has the ability for a slann starmaster to summon any number of units from the battalion to the battlefield with no casting roll and cannon be unbound. Source: Seraphon vs Sylvaneth game from 27mins onwards. I quite like the Fangs formation, I might play around with some lists for that.
Wait did I understand correctly? With D's Tail you can keep those units in reserve instead of their points? And then summon them without a roll, like a Shadowstrike????
Lets hope the battallion unit requirements doesn't stink and this will be TearMilker2000. It's basically the Stormcasts Warrior Brotherhood... but we can keep on teleporting after the drop.
Hey guys one quick question when you have a battalion that includes other battalions how does that work ? Do you get to artifacts and do you get the benefits from both battalions or do you only get one artifact and a benefit for the larger battalion?
You get an artifact for each battallion. The effects varies depending on the meta battallion, in some cases the entire battallion gets buffs, in others single units do.
Hmmmm.... I just wondered: If there is a thing like a "free summon" for bataillon units or so, would that maybe make our EotG more viable? Right now the thing I hate about it is that two of the best results are summons. Granted, with a Starseer, a Slann, or Kroak you can manipulate it a bit but that's so expensive... I want to play it but IMO it just isn't worth the points, not even the 220.
I hope the same... but come on, it's still a (weak) Stegadon that could deliver mortal wounds. 220 is not that bad.
My issue is it's such a cool model and sometimes just falls absolutely flat....and that's not particularly FUN. A slight change could have made it a lot more enjoyable a unit to use.