AoS Engine of the Gods FAQ- is it really a nerf?

Discussion in 'Seraphon Discussion' started by LordRibbit, Jan 30, 2018.

  1. LordRibbit
    Temple Guard

    LordRibbit Well-Known Member

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    So what are peoples thoughts about the change?
    [​IMG]




    If anything I feel it's better than it was before:

    Advantages:

    Double movement- meaning your ranged units have an almost board wide range that turn. 28 inches on rippers anyone?? Add the teleport in and board/game control increases substantially
    Slann command ability- Flying units with double movement means you can get over that pesky first line to go after heroes. 20 inch move with a flying Carnosaur anyone?
    Buffs- As most of our hero phase is spent buffing units, you only have to try to do it once and not two turns in a row now
    Shooting- Yes I would love to have 8d6 x 2 shots from 4 Razordons thanks! Starseer re-rolls means this is pretty nasty.
    Combat- two rounds of combat in one with the enemy only getting to attack back once, Bastiladons all of a sudden become pretty decent in CC!

    Disadvantages:

    Magic- only casting once, nerfs our MW spells and Engine doesn't get to roll for an ability again.
    Buffs- can be a disadvantage if you don't get them off first time!
    Double scoring objectives- it's a shame but needed, rolling 18 shouldn't be an auto win really.


    Please feel free to add to this, the more we can think of as a community about this the better we can play it!
     
  2. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Ah, good you made a separate thread to discuss this, we previously hijacked @darren watson 's Thunderquake thread for that. :D
    I'll repost some thoughts I posted there yesterday here:


     
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  3. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    It's cast in the Hero phase?

    Double attacks for a 40 man unit of Skinks anyone....
     
  4. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Yes it is cast in the hero phase. It is probably a good idea to do it pretty early in the hero phase so you can plan your buffs ahead based on the EotG result.

    Technically you had that before as well (spread over two turns). The greater thing about the new version is that there is no combat phase in between threatening your troops in melee.


    ....too bad the chance for it is still VERY low.
     
  5. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Hmmmm also I just wondered...

    With the new version of the rule... would it stack? So what about a double or triple EotG fun list? Hmm.... :D


    Allegiance: Seraphon

    Leaders
    Slann Starmaster (260)
    - General
    - Trait: Vast Intellect
    - Artefact: Light of Dracothion
    Engine of the Gods (220)
    Engine of the Gods (220)
    Saurus Astrolith Bearer (160)
    Skink Starpriest (80)
    - Artefact: Incandescent Rectrices

    Battleline
    40 x Skinks (200)
    - Boltspitters & Star Bucklers
    10 x Skinks (60)
    - Boltspitters & Star Bucklers
    10 x Skinks (60)
    - Boltspitters & Star Bucklers

    Units
    6 x Terradon Riders (240)
    - Starstrike Javelins
    1 x Razordons (40)

    Behemoths
    Bastiladon (280)

    Battalions
    Shadowstrike Starhost (170)

    Total: 1990 / 2000
    Allies: 0 / 400
    Wounds: 126


    Or maybe in a Heavenswatch....


    Allegiance: Seraphon

    Leaders
    Slann Starmaster (260)
    - General
    - Trait: Vast Intellect
    - Artefact: Light of Dracothion
    Engine of the Gods (220)
    Engine of the Gods (220)
    Saurus Astrolith Bearer (160)
    Skink Starseer (200)
    - Artefact: Incandescent Rectrices

    Battleline
    40 x Skinks (200)
    - Boltspitters & Star Bucklers
    10 x Skinks (60)
    - Boltspitters & Star Bucklers
    10 x Skinks (60)
    - Boltspitters & Star Bucklers

    Units
    6 x Terradon Riders (240)
    - Starstrike Javelins
    3 x Skink Handlers (40)
    3 x Razordons (120)

    Battalions
    Heavenswatch Starhost (200)

    Total: 1980 / 2000
    Allies: 0 / 400
    Wounds: 128
     
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  6. LordRibbit
    Temple Guard

    LordRibbit Well-Known Member

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    It certainly needs a FAQ......again! Your Heavenswatch needs 2 of priests or starpriests to work btw
     
    Last edited: Jan 30, 2018
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  7. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Oh snap I did it from memory and missed that. Will correct it soon.

    EDIT: in fact it is pretty easy to change. Drop the Astrolith and add the two Priests.
     
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  8. Shawry
    Saurus

    Shawry Member

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    When did this change happen?

    Im new
     
  9. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    There is a new updated FAQ from two days ago. So the change is really very new.
     
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  10. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    FAQ went up on Monday I think
     
  11. Shawry
    Saurus

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    Oh ok trying to find an updated sheet
     
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  12. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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  13. Shawry
    Saurus

    Shawry Member

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    Cheers
     
  14. Tiq-Toq
    Skink

    Tiq-Toq Member

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    Interesting - so does this stack in the unlikely event you rolled it twice? Even if it does stack, do multiples have no effect? if it does, then youre doubling the double... 8d6 basties anyone? We can dream...
     
  15. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    I am going for doubling the double. In other examples of doubling rules that's exactly what happens, there is no reason to assume that doesn't work here.
     
  16. Canas
    Slann

    Canas Ninth Spawning

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  17. scubrat
    Temple Guard

    scubrat Well-Known Member

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    There was on their facebook page :)
     
  18. Canas
    Slann

    Canas Ninth Spawning

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    sigh... I really dislike social media.. announcements get too spread out -.- don't wanne follow 20 different sources...
     
  19. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    I don't use Facebook either. Someone mentioned it here or on TGA so so checked them out.
     
  20. crazyeye45
    Skink

    crazyeye45 Member

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    It sounds like the double double would work until it happens at an important event then here comes the ban hammer
     

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