I don’t really like the new summoning rules. I would have rather had a set number of dice each turn. Roll them all and summon 1 thing with equal or less cost to what you rolled. This stuff is just complicated and forces you to build all summoning lists in a cookie cutter fashion that I find boring.
Agreed on the Salamanders. I also want save across the board looked at. The protection againt -1 rend is nice, but doesnt help when there are 30 plague monks swinging and doing mws. A fnp somewhere in the army (preferably on a hero bubble) would be great for sauras. Otherwise, just fix the carnosaur Gws. It supposed to be a monster killer. Right now it tickles them. How would that make it any moe interesting? That would make the balance of it incredibly swingy, and youd build lists hoping for certain rolls anyway. This system give you choies and makes you think about what youre doing. youll likely also shooting for different summons depending on who your fightin, giving you a more varied list in the end.
They said something like 38 points for the biggest daemon so there need to be a Lot of (Succesful) casting for that
That's quite a lot! I'm pretty sure we'll get our bigger monsters more regularly then; I don't think anything we've got is as all-out good at everything as greater daemons try to be.
Comprehensive list of warscroll changes I'd love to see: Saurus Warriors save goes from 5+ to 4+ Saurus Knights save goes from 5+ to 4+ Saurus Knights 'Blazing lances' activates on 6+ to hit rather than 6+ to wound Saurus Guards go from one wound to to wounds each Carnosaur 'Massive jaws' attack profile becomes -2 rend, wound rolls of 6+ deal mortal wounds instead of usual damage Carnosaur 'Clawed forelimbs' attack profile becomes -1 rend Kroxigor 'Drakebite maul' attack profile becomes -1 rend Troglodon 'Noxious spittle' becomes -2 rend Troglodon 'Venomous bite' becomes -1 rend There's probably some things I'm missing, but I think some of these changes would make Saurus lists feel a lot stronger and more viable - obviously there might be a need for point cost adjustments to compensate for them. The carnos in particular would probably need to go up in price if they got a solid source of mortal wounds, but as the centerpiece bruisers of any Saurus-based army I think they should throw out a little more hurt. I also thought it might be cool to see the Troglodon get the 'hero' keyword and maybe a command ability that buffs units with the 'skink' keyword in some way. The downside to that is he would then take up a character slot which are about to get a whole lot more valuable now that command abilities can be used by everyone. Either way, seeing him become a lot more killy would be a really welcome change as the model is outstanding, and I would love to have more reason to use him!
For this, they could well use the same rule of the Terrorgheist. Even if 6 straight damage is a little too much...
Any additional info or rumors onthe EtoG changes? I wonder if it can generate extra summoning point!!! Please don't nerf it though... I finally finished painting mine haha.
EoTG definitely needs some tunning, but I hope they keep the things that make it good, like it's mortal wound output. We have so little of that.
Salamanders work fine as they are only 40 point cost - would be imbalanced otherwise *looks Tzeentchs' way* What needs reworking for competitive list building : The vast majority of everything with "Saurus" keyword - either warscrolls or point costs. When I compare the AWESOME Carnosaur model for example, in points with things like Frostheart on Phoenix or the Free Guild General on Griphon, tears instantly come to my eyes [/QUOTE]
I have a feeling that they are going back to their 60 points cost, and that skink priest and star priests will be 120 But I could be very wrong, just going on the assumption that the summon points are basically a fraction of the min unit costs (e.g. Skinks are 6 summon points for 10, just like how 60 points are for 10 in army building)
They were reduced before, and there hasn't been any word of points increases. So far all we have heard has been DEcreases for factions without summoning as a core mechanic. He's to hoping we keep the current points, maybe have a few slight adjustments done...
Yeah I know it'd be silly to move them from 60 to 40 and then back to 60 Hopefully I'm wrong, it's just a feeling atm!
@Rook they did increase the points on Bonesplittaz units last GHB, and now they seem to be getting a points cut, so maybe we'll get lucky too? I don't think so, but it would be cool!
This just in, summoning armies have had point adjustments, via Stormcast podcast with guest Ben from the studio. Where these points are increased has not been discussed though.
Makes sense, if the scenario has who ever score the most points via units, makes it make balanced for armies that cannot summon.
But it may mean that every army without a Slann will be overcosted because your units are now more expensive to compensate for an ability you cannot use. So I hope that isn't the case.
I AM THE SMORTEST Yeah if I'm right and there are some points increases (maybe a few decreases too, I'm looking at you Kroxigor) the negative is definitely around the fact that if you don't run now a summoning army with a slann, you're hurting yourself immensely But I can see why they had to institute some change, summoning can get out of hand I understand that having the summon cost be /10 of the points value is easy to use and all that, but increasing summoning costs while keeping our traditional point value would have been preferred That being said I'm in like a 90% win rate with my group of friends so I know they will be very happy