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AoS Faction Focus is Up!

Discussion in 'Seraphon Discussion' started by Xlanax_lot, May 29, 2018.

  1. Jason839
    Salamander

    Jason839 Well-Known Member

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    I don’t really like the new summoning rules. I would have rather had a set number of dice each turn. Roll them all and summon 1 thing with equal or less cost to what you rolled. This stuff is just complicated and forces you to build all summoning lists in a cookie cutter fashion that I find boring.
     
  2. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    Agreed on the Salamanders. I also want save across the board looked at. The protection againt -1 rend is nice, but doesnt help when there are 30 plague monks swinging and doing mws. A fnp somewhere in the army (preferably on a hero bubble) would be great for sauras.

    Otherwise, just fix the carnosaur Gws. It supposed to be a monster killer. Right now it tickles them.

    How would that make it any moe interesting? That would make the balance of it incredibly swingy, and youd build lists hoping for certain rolls anyway.
    This system give you choies and makes you think about what youre doing. youll likely also shooting for different summons depending on who your fightin, giving you a more varied list in the end.
     
  3. Flo
    Kroxigor

    Flo Well-Known Member

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    They said something like 38 points for the biggest daemon so there need to be a Lot of (Succesful) casting for that ;)
     
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  4. Axquirix
    Cold One

    Axquirix Active Member

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    That's quite a lot! I'm pretty sure we'll get our bigger monsters more regularly then; I don't think anything we've got is as all-out good at everything as greater daemons try to be.
     
  5. Dragonfire
    Cold One

    Dragonfire Well-Known Member

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    I love the new summoning mechanic. It makes it feel more balanced then before.
     
    Seraphage likes this.
  6. PabloTho
    Razordon

    PabloTho Well-Known Member

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    Comprehensive list of warscroll changes I'd love to see:

    • Saurus Warriors save goes from 5+ to 4+
    • Saurus Knights save goes from 5+ to 4+
    • Saurus Knights 'Blazing lances' activates on 6+ to hit rather than 6+ to wound
    • Saurus Guards go from one wound to to wounds each
    • Carnosaur 'Massive jaws' attack profile becomes -2 rend, wound rolls of 6+ deal mortal wounds instead of usual damage
    • Carnosaur 'Clawed forelimbs' attack profile becomes -1 rend
    • Kroxigor 'Drakebite maul' attack profile becomes -1 rend
    • Troglodon 'Noxious spittle' becomes -2 rend
    • Troglodon 'Venomous bite' becomes -1 rend
    There's probably some things I'm missing, but I think some of these changes would make Saurus lists feel a lot stronger and more viable - obviously there might be a need for point cost adjustments to compensate for them. The carnos in particular would probably need to go up in price if they got a solid source of mortal wounds, but as the centerpiece bruisers of any Saurus-based army I think they should throw out a little more hurt.

    I also thought it might be cool to see the Troglodon get the 'hero' keyword and maybe a command ability that buffs units with the 'skink' keyword in some way. The downside to that is he would then take up a character slot which are about to get a whole lot more valuable now that command abilities can be used by everyone. Either way, seeing him become a lot more killy would be a really welcome change as the model is outstanding, and I would love to have more reason to use him!
     
    Dragonfire, Wazz, Carnikang and 2 others like this.
  7. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    For this, they could well use the same rule of the Terrorgheist. Even if 6 straight damage is a little too much...
     
    Wazz likes this.
  8. Joshua Horchler
    Troglodon

    Joshua Horchler Well-Known Member

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    Any additional info or rumors onthe EtoG changes? I wonder if it can generate extra summoning point!!! Please don't nerf it though... I finally finished painting mine haha.
     
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  9. Wazz
    Troglodon

    Wazz Well-Known Member

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    Haven't seen anything. I think we are going to be info starved till it comes out now, :( lol
     
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  10. Joshua Horchler
    Troglodon

    Joshua Horchler Well-Known Member

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    EoTG definitely needs some tunning, but I hope they keep the things that make it good, like it's mortal wound output. We have so little of that.
     
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  11. Seraphage
    Stegadon

    Seraphage Well-Known Member

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    Salamanders work fine as they are only 40 point cost - would be imbalanced otherwise *looks Tzeentchs' way*

    What needs reworking for competitive list building :

    The vast majority of everything with "Saurus" keyword - either warscrolls or point costs.

    When I compare the AWESOME Carnosaur model for example, in points with things like Frostheart on Phoenix or the Free Guild General on Griphon, tears instantly come to my eyes :p[/QUOTE]
     
  12. Rook
    Skink

    Rook Member

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    I have a feeling that they are going back to their 60 points cost, and that skink priest and star priests will be 120

    But I could be very wrong, just going on the assumption that the summon points are basically a fraction of the min unit costs (e.g. Skinks are 6 summon points for 10, just like how 60 points are for 10 in army building)
     
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  13. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    They were reduced before, and there hasn't been any word of points increases. So far all we have heard has been DEcreases for factions without summoning as a core mechanic. He's to hoping we keep the current points, maybe have a few slight adjustments done...
     
  14. Rook
    Skink

    Rook Member

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    Yeah I know it'd be silly to move them from 60 to 40 and then back to 60

    Hopefully I'm wrong, it's just a feeling atm!
     
  15. Wazz
    Troglodon

    Wazz Well-Known Member

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    @Rook they did increase the points on Bonesplittaz units last GHB, and now they seem to be getting a points cut, so maybe we'll get lucky too? I don't think so, but it would be cool!
     
  16. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    This just in, summoning armies have had point adjustments, via Stormcast podcast with guest Ben from the studio.

    Where these points are increased has not been discussed though.
     
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  17. Wazz
    Troglodon

    Wazz Well-Known Member

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    Makes sense, if the scenario has who ever score the most points via units, makes it make balanced for armies that cannot summon.
     
  18. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    But it may mean that every army without a Slann will be overcosted because your units are now more expensive to compensate for an ability you cannot use.

    So I hope that isn't the case.
     
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  19. Wazz
    Troglodon

    Wazz Well-Known Member

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    Yeah a friend pointed that out to me too. It's going to be very interesting for sure.
     
  20. Rook
    Skink

    Rook Member

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    I AM THE SMORTEST

    Yeah if I'm right and there are some points increases (maybe a few decreases too, I'm looking at you Kroxigor) the negative is definitely around the fact that if you don't run now a summoning army with a slann, you're hurting yourself immensely

    But I can see why they had to institute some change, summoning can get out of hand

    I understand that having the summon cost be /10 of the points value is easy to use and all that, but increasing summoning costs while keeping our traditional point value would have been preferred

    That being said I'm in like a 90% win rate with my group of friends so I know they will be very happy
     

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