Awesome looking beard, and I like how you painted all the little bits of fungus on his arm red with white spots!
All in the detail ;D Feel like I should have gone a different colour as looking at him he’s 90% bleached looking (for an old tree effect)
Decided on what I want to do with my saurus knights (they need some improvements) so I’ve gone for a complete overhaul; Styled in the form of Dilophosaurus (spitting dinosaur from Jurassic Park) -Slimmer (more streamline) -2x vertical head fins -Extended jaw -Trimmed claws(hands as they look gimpy now) -Better positions (running/pouncing/attacking) -Some with open head thrills (ruff around neck) -Some extra seraphon styled additions (glyphs/feathers etc) -Better more ornate saddles -Saurus knights with flaming lances Just started my first attempt - I’ll post as I go
Always disliked the ‘newer’ versions of the cold ones, they just look very un-scary lol. I managed to get two 60% done last night, just popped out for a bit - will knock out three more when I get back and start on a scar vet on cold one as well. I’ll post pics when I have all 6 done ready for the next stage. (I’m very pleased so far)
Ok so as promised, stage one complete; (rework the body shapes into better poses, added more streamlined tailed/necks/jaws, fins and neck ruffs, one saurus placed on for positioning (with flaming lance) Now for stage 2; -Neaten up the green stuff -Add details such as scales, veins, decor(glyphs, feathers etc) -Add saurus knights with flaming lances -Create a new scar-vet to ride the 6th cold one. Please do add comments!
And for my next trick; A suped up lord Kroak -Being held up by a kroxigor. -A couple of skinks lurking at his base. -A few snakes for extra reptilian-ness. -And a host of angry spirits roaming around his body (as his form of attack) I’ve began work - stay tuned for a sneak peak. (Plus I’ll get round to finishing my knights at some point today/tomorrow)