Yeah I made those cardboard movement trays to be able to move them a bit more quickly on the table. Not exactly pretty but I have made different sizes (5-6 and 10) and will try them with my Skinks and Skellies. Once I have found out which is the best size I will get some made of MDF or something.
@Aginor Regarding eyes, the ones without pupils try shading them at the rear so they look darker it really adds to the model, also you could add a white dot just off the pupils.
I decided to put some rocks on the base for my carnosaur. Started with styrodur, next will be some paper and glue, then sand and paint.
Capybara Skinks are finished as well. I might add a small mushroom, plant or something to the base. Well will see. But I am mostly happy with their state right now.
I like the way your cogs came out. I am planning to green stuff my Chromatic Cogs and Balewind Vortex in an attempt to mimic a stonework zodiac dial vibe. Something akin to the Astrolith Bearer's totem or the backrest on the Skink Starmaster's palanquin.
Dang, seen you talk negatively of your painting skills a couple of times whilst browsing around here, you shouldn't though this is some great work, also love how this thread is fairly old by now so just looking at the first page to the last you can see what massive leaps and improvements you've made since beginning!
Thanks! I always (ok most of the time) try to improve some aspect of my painting with every batch of models I paint. I am slowly getting to the point at which I see around the same amount of people painting above, roughly at, and below my level. But the people I consider to be really good (@neveroddoreven, @Xlanax_lot, @Itepixcauh, @Snoopdeville3 and at least half a dozen more regulars here on the forums) are so high above my level that I can't help but stare in amazement at their work and see how much worse my minis are in almost every regard. So it is a matter of contrast. I think my painting has come a long way already, but I see that I have still a lot to learn. And some things I will probably never learn. Skill is a mix of experience and talent. You can substitute one for the other to a certain degree, but to be really good you have to have both, and the time and will to practice.
You can't compare yourself against those guys, I don't and for a good reason. They paint slower than us, now it is a balance do you want display quality or your army painted? Out of the ones you mentioned, the one that is most comparable with how the majority of us paint is @Itepixcauh he has the perfect blend of time spent quality gained, that is what we should be striving for and then push to be like the rest on display models/heros. I for one know if I slow down my work will be better but I'm not at that junction yet, maybe next year.
We all have stared at other people models in amazement and thought, "I will never be able to do that" but the truth is you can and will. The only way to get better at painting is keep painting, but most importantly TRY TO GET BETTER. I cannot stress out how important pushing your limits is, if you want to get better at something you have to get out of your comfort zone and try to do something you think you can't do. If you only do things you know you can do and are comfortable with, then your skills won't improve only your speed. Of course most people just want to chuck some paint on their models and play some games and that is great too. I marvel and admire people that can get an army painted in a month. I've been painting mine for 3 years and it is still about 6-7 months till it's finished, so in the end you have to balance what you want and the time you want to spend doing it.
That's a good point (although I am fairly sure that at my current skill level I couldn't paint like that regardless of how slowly I paint). I am planning to paint some small model (haven't decided what model yet), probably next year, and aim for the highest quality I can possibly achieve, regardless of how long it will take. Just to push the boundaries.