meh, too metal-worky. Saurus weapons tend to be fairly basic obsidian weapons with only 1 effective side. Especially the spike on top isn't something you really see on our weapons.
I don't think it does imo, it's pretty metallic and honestly seems more like an Ogre or Greenskin weapon.
ogers do realy need it a lot of there stuff is squished to fit on square basses and looks really goofy
BoLS is not ... the classiest site out there, but it is one of the few I can access at work. Here is their lizardy take on the Rumor Engine: https://www.belloflostsouls.net/2019/09/gw-rumor-engine-in-da-club.html And I have to agree generally with what they say. The work done on the weapon head is too detailed, purposeful and artistic to generally belong with Orruks, Gobbos or Ogors (the latest Ogors examples being pieces of torn metal riveted onto a dull sword). While it is far from a sure thing (DAMN YOU SPACE MARINE SALAMANDERS) i would put this club solidly in the "Plausible" if not "Likely" category. Also remember, with new sculpts we are likely to see subtle shifts in the design aesthetic compared to what we are used to. It will remind us, and fit in with old-world aesthetics, but be new and subtly different.
meh, it still looks far too much like metalworking for Seraphon weaponry. Not to mention there's literally not a single seraphon weapon that has a top spike like that (that's more a chaos-y or destruction thing) Also it doesn't look elegant enough for seraphon. Even the kroxigor weapons have a smoothness and elegance to them. Being composed mostly out of nice proper geometric shapes. And they either have straight angles or just a proper curve. There's nothing that really has a shape like this, smaller at the bottom wider at the top. If it were thinner, and would lose the top spike then yeah, could be a mace for kroxigor. But as it stands I don't find it likely. imho it fits best either with slaves of darkness or ogres. It looks cruel and lacks any sort of elegance or subtlety. As for the ogres usually wearing make-shift gear. They loot plenty of weapons. And they are one of the few destruction races with the patience to actually trade. And it's not like they don't appreciate quality craftmanship. All that's needed is for them to fluff in a trade-deal that explains how the ogor got their weapons. Or just have it be an ogor that for some reason decided he'd got two steps further than usual when making his mace.
I hope it's not for Lizardmen/Seraphon, I think the weapon looks horrible and wouldn't it in my army. That top spike hurts my eyes
none so far. Seems a bit large for them. Though I guess it could work depending on how zoomed in it is I guess.
well waaagh clans teasers is out and it looks like bone splitas is a perfect counter to us that will be fun
they're interesting. Though I see a couple of issues: Strength of purpose - what does it mean that any ability that negates damage doesn't work? Do ward saves not work? Stuff like the stonehorn? Bring it on - O my god is this going to be overpowered. Even ignoring the potential mayhem this causes with respect to positioning. Just the mere fact that your entire backline is constantly going to try and charge in is a terrible situation to be in. Squishy supporting units like Skink priests will be constantly running to their deaths if you don't position perfectly. There better be some massive trade-off(s) for this ability.
it definatly means ward saves i think the stone horn is fine becouse that reduses the damage stat not negat it. and ya bring it on is going to cause problems ive been trying to find a good counter but if we have one i don't see it it makes screens useless our skinks can't withdraw our salamanders and razors are going to have to charge to there death if they are in range to fire.sigh its just going to be another tuff match up
My immediate thought was to suggest throwing a steg or two with sunfire throwers at them, so long as you remember to LoSaT them out of there in your next hero phase if you can. Naturally, don't sent the stegs in there alone.
well if he lives that long remember the intire army gets bonuses to kill monsters so they counter our big guns
Like I said, don't send them in there alone. This is where having a skink screen would be useful, actually, since sure, you're still obliged to charge with both units, but by having even two minimum-sized skink units flanking both sides of the steg you can limit the effectiveness of that ability. Even more when you add buffs to the steg on top of that.