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AoS Fixing Serephon

Discussion in 'Seraphon Tactics' started by Erta Wanderer, Sep 1, 2019.

  1. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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  2. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    didn't i do that already?
     
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  3. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    We got two wound temple guard, but with the kitbashed bloodbowl saurus we could make two wound saurus warriors, so we might have an equivalent to orruks and stormcast
     
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  4. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    can do
    saurus warriors
    W2
    M5
    B10
    save 4

    swords 1" 2/3/3/-1/1
    spears 2" 2/3/3/-/1

    drums same as now
    banner pile in 5"
    shields reduse rend by 1

    there you go
     
  5. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Looks good, but should we also have a 4+/4+ jaw attack?
     
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  6. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    shur i forgot about it to be honest
     
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  7. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    On its own it is a pretty forgettable attack :p
     
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  8. Canas
    Slann

    Canas Ninth Spawning

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    meh, "weak" bonus attacks like this have their uses.

    You see it especially on the bigger models. 1 big attack, with few attacks but great hit and wound values. and 1 "weak" attack with loads of attacks, but underwhelming hit and wound values. The big attack is what makes the model scary, the weak attacks are what make it consistent.

    Or at least, that's the basic idea behind the design, of course GW screws it up plenty of times :p
     
  9. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Alright, here is the two wound warscroll
    upload_2020-1-5_10-51-52.jpeg
     
  10. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    Dang that's nice
     
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  11. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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  12. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    quick fix you have the bights at a 6/6 to hit and wound might want to fix that
     
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  13. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Good catch, thanks
     
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  14. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    you have the alpha making 2 attacks instead of 1, but the base attacks is 2 on the regular models.
     
  15. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Welp time to fix that
     
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  16. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Alright here are the revised warscrolls, as always typos are always encouraged to be noted
    upload_2020-1-6_17-10-52.jpeg
     
  17. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Forgive me, image upload is being wack so I have to double post
    upload_2020-1-6_17-13-18.jpeg
     
  18. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    looking good you do have the old abilities thou
     
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  19. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    Is the Greatblade statline the same as it is now in our book? Otherwise it doesn't look that attractive with the same hit and wound as the spear, but less attacks, with only 1 more damage. Overall, it does have the same potential, but I think giving a heavier blade more rend/better damage (3?) Could give more variaty?

    Just a thought.
    Otherwise, I think most od the old abilites are fine if the statlines of the models are brought into line. I could see changing the wording on the Scar Vets to be "unmodified" rolls of a Six, as most abilites are moving towards that.
     
  20. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    hmmm well it's definitely not what i wrote this is what i had
    scar veteran on carnosaur 300
    move*
    bravery 10
    wounds 12
    save 3+
    celestite war-blade 5 attacks 1" 3/3/-1/1
    celestite war-spear 5 attacks 2" 4/3/-1/1
    celestite Great-blade 3 attacks 1" 3/3/-1/2
    Fearsome jaws and shield 2 attacks 1" 3/3/-/1
    clawed forelimbs * 2" 3/3/-/2
    big ole chompers * 2" 3/3/-2/3

    Damage table
    wounds 0-3 4-5 6-7 8-9 10+
    move 12" 12" 10" 8" 6"
    claws 4 3 3 2 2
    jaws 5 4 4 3 2
    Pinned Down: Carnosaurs tackle large prey by pinning them in place before tearing into them with their massive jaws. If an enemy Monster is hit twice with the Carnosaur’s Clawed Forelimbs, you can add 2 to the result when rolling to hit that target with the Carnosaur’s Massive Jaws in the same turn.
    blood frenzy this model can run and charge in the same turn
    blood roar role a dice when a oponent makes a battle shock roll on a 2+a model fleese from that unit on a 5+ d3 models run
    aeon shield 5+ shrug

    command ability
    Saurian Savagery
    : The Scar-Veteran looses an ear-splitting roar that drives nearby saurus into a frenzy. If the Saurus ScarVeteran on Carnosaur uses this ability, pick a Saurus unit within 15". Until your next hero phase, whenever you roll a hit roll of 6 or more for a model in that unit, that model can immediately make one additional attack using the same weapon.

    keywords ORDER, DAEMON, CELESTIAL, SERAPHON, CARNOSAUR, SAURUS, MONSTER, HERO, SAURUS SCAR-VETERAN

    the abilities are changed because most of the old ones are useless and i like my stuff to have an affect on the game
     
    Last edited: Jan 7, 2020
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