AoS NEW *rumor*

Discussion in 'Seraphon Discussion' started by Logan8054, Jan 28, 2019.

  1. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    That sounds like a nerf, a true nerf, unless Blot toads do something crazy and can be returned to the battlefield somehow.
     
  2. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    no you only get to use one spell a turne so 1d3 and 1d3 fore general and 1d3 for AB so 3d3
     
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  3. karlsbc
    Saurus

    karlsbc Well-Known Member

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    Just "The trap is sprung", now is +1 to hit against an enemy unit visible to the starpriest
     
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  4. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    I edited my post with them in
     
  5. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Please note that a celestial hurricanum is a wizard, so it stabs itself, buffs everything, doesn't dies and then heals.
    And while our endless spells cannot be used by others, their endless spells work always as if they were casted in the appropriate realm for maximum effects.

    So no, we're not in the same league.
     
  6. Deynon-Nikus
    Skink

    Deynon-Nikus Member

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    He's probably only using a fraction of his power due to reasons that our non-slann minds cannot possibly comprehend.
     
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  7. Brandfas Machine
    Skink

    Brandfas Machine Active Member

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    The mean-spiritedness in this thread is sending my cortisol levels through the rough >.>; Wait till the tome comes out, retool our lists and find the new synergies, play with the new rules for a few weeks, then make an assessment. Declaring 'Our army got nerfed, everything's worse!' before we've had a consistent body of experience with the new rules or even the majority of the information on them is irresponsible and only serves to make your own experience with the hobby less enjoyable.

    Maybe the new rules will make our army more competitive, maybe the new rules will make our army much worse. Whatever the outcome is, we can't form an educated opinion on it until we play them and draw conclusions for ourselves, and then compare those conclusions with other players and the statistical information that will come when the New Seraphon start seeing tournament play.
     
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  8. Dreamkeeper
    Temple Guard

    Dreamkeeper Well-Known Member

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    Wow damn :confused:
     
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  9. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    I can safely say that, to be treated in this way, i would have gladly kept my old book.
     
  10. karlsbc
    Saurus

    karlsbc Well-Known Member

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    Bloat toads become 1 use, but can be used by many RIPPERDACTYL units as long as they are WHOLY within 6" from the toad. Bloat toads give the rerolls to hit.
    Hit rolls of 6 become 2 wound rolls.
     
  11. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Seriously, can we tone down the negativity here? Self harm felt more pleasant...
     
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  12. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Nah, i've come around. Warriors are great.

    With just a few buffs (okay a lot of buffs) they're rocking 4 attacks a model with a 3+/6+++ reducing damage by one, hitting on 2's, wounding on 3's, mortals on 6's

    If we get a fight twice command ability i'll be in heaven.
     
  13. Cuetzpal Pilli
    Temple Guard

    Cuetzpal Pilli Well-Known Member

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    I like your style good sir!!
     
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  14. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    Interesting wording.
     
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  15. Brandfas Machine
    Skink

    Brandfas Machine Active Member

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    I'm sorry to hear that </3. If that's a challenge you're facing, try to treat yourself well <: j
     
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  16. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Thanks for the kind words, overall I have gotten better
     
  17. Acehilator
    Ripperdactil

    Acehilator Well-Known Member

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    I don't want to run butt-ugly Saurus. Anybody got the Skink warscroll? And the terrain.
     
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  18. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    We have the warscrolls, we have the points, we have the battalions, we have the rules for summoning.
    The things that still lack in the puzzle are not that many.

    Sure, we need to think on it, but we all saw the releases of previous armies and we are able to see when something is strong and when it's not.
     
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  19. karlsbc
    Saurus

    karlsbc Well-Known Member

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    Saurus knights get 8" move.
    Spear get +1 dmg on charges
    Wardrums give rerolls to charge rolls
    The firelance battalion gives +3 to charge and run rolls of units wholy within 18" of the ScarVet
     
  20. T-Wrecks
    Skink

    T-Wrecks Member

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    Is it just me or is anyone else super disappointed with the Oldblood on Carnosaur? How is it only a +4 save still? And Terror is absolutely useless! The jaws got worse and so did the command ability ( in my opinion)
     

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