So, Terradons with the Terradon Cheif, A Skink Priest for run and shoot/charge, a Skink Starseer for mws on 6 to wound. Lots of synergy and damage there. Then FoS for +3" move. That is a hell of an alpha strike.
How would you be able to move all the Terradons over the target in the movement phase from 24" apart? If not, you aren't dropping any bombs.
Question; for a Knight carnosaur list, would it be better to have 3 star priests or a Slann and a starpriest?
You wouldn't be able to on a 24" seperation battleplan. But half of them are 18". And if we can be low drop to make the opponents go first
40 Boltspitter Skinks with Starpriest + Priest buffs. 4+ save, advance and shoot, 80 attacks with 13.34 MW alone. Now we are talking. Reminds me of my 40x Termagant with Devourers Tyranid list.
Am I missing something. Isnt the starpriest abilty a MW on the wound roll of a 6? also the normal priest is a gem! On a 3+ you can give a +1 save. And a CA for a +1 to hit. Target those sallies or razors for some fun!
Yeah better Skink buff, deletion of that disastrous jaw penalty, all -1 rend and lower points I believe. I'm happy.
Holy shit they can. Just double checked the wording.... So yeah,Terradons are the new bully on the block.
So for me it will be: 40 skinks 240 10 skinks 60 10 skinks 60 Starpriest 120 Priest 70 3 razors 240 3 sallies 240 9 terradons + chief 340 Stegadon with chief 270 Kroak 320
Terradon Chief with the additional -1 to hit when the enemy unit can't fly. You might be able him save him for one round to guide a second unit in, lol.
Scaly skin and the Astrolith also makes us pretty damn durable. Most things in the game base their damage on multiple wounds per attack and we negate that now. Cant wait to see battalions plus constellations.
Yep, Saurus Guard are also gonna be great. Either one with the Serpent's staff will be decent damage. And getting the added durability from Skink Spells.